
Computer Graphics for Java Programmers
Wiley (Publisher)
2nd Edition
Published on 12. January 2007
Book
Paperback/Softback
396 pages
978-0-470-03160-5 (ISBN)
Description
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential.
Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
More details
Product info
Paperback
Edition
2. Auflage
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Product notice
Paperback (trade)
Dimensions
Height: 235 mm
Width: 191 mm
Thickness: 21 mm
Weight
737 gr
ISBN-13
978-0-470-03160-5 (9780470031605)
Schweitzer Classification
Other editions
Previous edition
Leen Ammeraal
Computer Graphics for Java Programmers
Book
02/1998
1st Edition
Wiley
€52.90
Article exhausted; check for reprint
Persons
Leen Ammeraal is a retired lecturer of Hogeschool Utrecht, The Netherlands, where he was employed from 1977 to 1998. He has a degree (ir.) in mathematics at University of Technology Delft, The Netherlands. He worked as a programmer and mathematician at Akzo Research and Engineering, Arnhem, The Netherlands, from 1961 to 1972 and did research work on compilers from 1972 to 1977 at Mathematical Centre, Amsterdam. He wrote many books for Wiley (as well as for the Dutch publisher Academic Service). Some of his Wiley books have been translated into other languages (Japanese, Russian, Italian, French, German, Greek, Danish, Portuguese, Bulgarian).
Kang Zhang is a Professor in Computer Science and Director of Visual Computing Lab at the University of Texas at Dallas. He received his B.Eng. in Computer Engineering from the University of Electronic Science and Technology, China, in 1982; and Ph.D. from the University of Brighton, UK, in 1990. He held academic positions in the UK and Australia, prior to joining UTD. Zhang's current research interests are in the areas of visual languages, graphical visualization, and Web engineering; and has published over 130 papers in these areas. He has taught computer graphics and related subjects at both graduate and undergraduate levels for many years. Zhang was also an editor of two books on software visualization.
Author
Hogeschool Utrecht, The Netherlands
University of Texas at Dallas, USA
Content
1. Introduction to Computer Graphics
2. Applied Geometry
3. 2D and 3D Transformations
4. Classic 2D Algorithms
5. Perspective
6. Hidden-Line Elimination
7. Hidden-Face Elimination
8. Fractals and Self-Similarity