
Designing Successful e-Learning, Michael Allen's Online Learning Library
Forget What You Know About Instructional Design and Do Something Interesting
Michael W. Allen(Author)
Pfeiffer (Publisher)
Published on 12. June 2007
Book
Paperback/Softback
256 pages
978-0-7879-8299-7 (ISBN)
Description
This is the second volume of six in Michael Allen's e-Learning Library-a comprehensive collection of proven techniques for creating e-learning applications that achieve targeted behavioral outcomes through meaningful, memorable, and motivational learning experiences. This book examines common instructional design practices with a critical eye and recommends substituting success rather than tradition as a guide. Drawing from theory, research, and experience in learning and behavioral change, the author provides a framework for addressing a broader range of learner needs and achieving superior performance outcomes.
More details
Language
English
Place of publication
United States
Publishing group
John Wiley & Sons Inc
Target group
Professional and scholarly
Illustrations
Drawings: 60 B&W, 0 Color; Screen captures: 10 B&W, 0 Color
Dimensions
Height: 231 mm
Width: 201 mm
Thickness: 15 mm
Weight
476 gr
ISBN-13
978-0-7879-8299-7 (9780787982997)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Michael W. Allen pioneered multimedia learning technologies, interactive instructional paradigms, and rapid-prototyping processes, bringing each forward into leading corporate enterprises. He is the chairman and CEO of Allen Interactions Inc. that builds universally acclaimed custom e-learning, provides strategic learning consulting, and trains e-learning professionals in collaboration with ASTD. With a Ph.D. in educational psychology from The Ohio State University, he is an adjunct associate professor at the University of Minnesota Medical School, a popular conference speaker, and a prolific writer.
Content
About the library series. Acknowledgment.
Foreword.
Preface.
PART ONE: REAL-WORLD CONTEXTS.
Scenario 1. Hoboken Automotive Devices.
Scenario 2. Water Mountain Beverage Company.
Scenario 3. Top Tech Temps.
Scenario 4. Bellmore University.
PART TWO: THE ART & SCIENCE OF INSTRUCTIONAL DESIGN.
Chapter 5. What Is Instructional Design?
Chapter 6. Success-Based Design.
Chapter 7. Designing Outside the Box.
PART THREE: DESIGNING SUCCESSFUL E-LEARNING.
Chapter 8. Designing Pre-Instructional Events.
Chapter 9. Designing Instruction: Foundations.
Chapter 10. Designing Instruction: Meaningful Events.
Chapter 11. Designing Instruction: Memorable Events.
Chapter 12. Designing Instruction: Motivational Events.
Chapter 13. Designing Performance Aids.
Self-Assessment.
Sucess Assessment.
A Final word.
Index.
About Allen Interactions Inc.
About the Author.
Foreword.
Preface.
PART ONE: REAL-WORLD CONTEXTS.
Scenario 1. Hoboken Automotive Devices.
Scenario 2. Water Mountain Beverage Company.
Scenario 3. Top Tech Temps.
Scenario 4. Bellmore University.
PART TWO: THE ART & SCIENCE OF INSTRUCTIONAL DESIGN.
Chapter 5. What Is Instructional Design?
Chapter 6. Success-Based Design.
Chapter 7. Designing Outside the Box.
PART THREE: DESIGNING SUCCESSFUL E-LEARNING.
Chapter 8. Designing Pre-Instructional Events.
Chapter 9. Designing Instruction: Foundations.
Chapter 10. Designing Instruction: Meaningful Events.
Chapter 11. Designing Instruction: Memorable Events.
Chapter 12. Designing Instruction: Motivational Events.
Chapter 13. Designing Performance Aids.
Self-Assessment.
Sucess Assessment.
A Final word.
Index.
About Allen Interactions Inc.
About the Author.