
The Social Virtual Reality Debate
Questioning Reality
Routledge (Publisher)
1st Edition
Will be published approx. on 8. October 2026
Book
Paperback/Softback
206 pages
978-1-032-78555-4 (ISBN)
Description
This is an accessible, engaging, and timely overview of the key debates surrounding the ongoing role of VR in society, exploring extended reality (XR), immersive VR, augmented reality (AR), and mixed reality (MR).
Research on VR is quickly evolving, having started with experiments on basic perceptual effects of deep immersion in virtual worlds, but has now expanded to questions of adequate content for the medium, behavioral changes, therapy and learning uses, identification issues, the evocation of emotions and empathy, and pressing ethical concerns. The Social Virtual Reality Debate: Questioning Reality moves beyond the hype of what VR might be in technological terms to focus on motivations and opportunities for adoption: What are the goals and needs of potential social VR users? What do they find in these immersive environments that they cannot find in physical spaces or existing online fora? How do we ensure that social VR spaces do not replicate or reinforce social norms and imperatives? Featuring perspectives from VR scholars and industry professionals who are conducting research and engaging with questions of ethics and privacy at the forefront of this rapidly transforming media landscape, the book explores the key areas that will inform the next cycle of social VR development, pedagogy, educational policy, organizational communication, and future training.
This book provides an essential overview of evidence-based 'hot takes' in virtual reality scholarship, suitable for students and scholars in the disciplines of media, communication, culture, information and technology, and related research areas.
Research on VR is quickly evolving, having started with experiments on basic perceptual effects of deep immersion in virtual worlds, but has now expanded to questions of adequate content for the medium, behavioral changes, therapy and learning uses, identification issues, the evocation of emotions and empathy, and pressing ethical concerns. The Social Virtual Reality Debate: Questioning Reality moves beyond the hype of what VR might be in technological terms to focus on motivations and opportunities for adoption: What are the goals and needs of potential social VR users? What do they find in these immersive environments that they cannot find in physical spaces or existing online fora? How do we ensure that social VR spaces do not replicate or reinforce social norms and imperatives? Featuring perspectives from VR scholars and industry professionals who are conducting research and engaging with questions of ethics and privacy at the forefront of this rapidly transforming media landscape, the book explores the key areas that will inform the next cycle of social VR development, pedagogy, educational policy, organizational communication, and future training.
This book provides an essential overview of evidence-based 'hot takes' in virtual reality scholarship, suitable for students and scholars in the disciplines of media, communication, culture, information and technology, and related research areas.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Academic, Postgraduate, and Undergraduate Advanced
Illustrations
1 s/w Tabelle, 1 s/w Zeichnung, 4 s/w Photographien bzw. Rasterbilder, 5 s/w Abbildungen
1 Tables, black and white; 1 Line drawings, black and white; 4 Halftones, black and white; 5 Illustrations, black and white
Dimensions
Height: 229 mm
Width: 152 mm
ISBN-13
978-1-032-78555-4 (9781032785554)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
approx. 10/2026
Routledge
€55.49
Not yet available

E-Book
approx. 10/2026
Routledge
€55.49
Not yet available
Book
approx. 10/2026
1st Edition
Routledge
€191.50
Not yet published
Persons
Sun Joo (Grace) Ahn is a Professor at the Grady College of Journalism and Mass Communication, University of Georgia, USA, and founding director of its Center for Advanced Computer-Human Ecosystems (CACHE). Her research investigates how immersive technologies such as virtual and augmented reality transform traditional rules of communication and social interactions, looking at how virtual experiences shape the way that people think, feel, and behave in the physical world.
Bree McEwan is a Professor of Mediated Communication in the Institute for Communication, Culture, Information and Technology at the University of Toronto Mississauga, Canada. She is also associate director of the University of Toronto Data Sciences Institute and director of the McEwan Mediated Communication Lab. Her research focuses on how the affordances of mediated technologies influence human communication processes and social interaction.
Bree McEwan is a Professor of Mediated Communication in the Institute for Communication, Culture, Information and Technology at the University of Toronto Mississauga, Canada. She is also associate director of the University of Toronto Data Sciences Institute and director of the McEwan Mediated Communication Lab. Her research focuses on how the affordances of mediated technologies influence human communication processes and social interaction.
Content
List of Contributors
Introduction. Centering the Social in Immersive Spaces. Bree McEwan and Grace Ahn.
Chapter 1. Social VR: Playful, purposeful, or something else. Nicholas David Bowman, Kristine L. Nowak, Michael Nixon, Lynn Miller, Yoon Esther Lee, and Jih-Hsuan Tammy Lin.
Chapter 2. Social Relationships and Virtual Reality. Jesse Fox, Tilo Hartmann, and Matthew J. A. Craig.
Chapter 3. The Mixed Reality Realism/Authenticity Framework: An Organisational Structure for Research. Eugy Han, Benjamin J. Li, Rabrindra A. Ratan, and Heng Zhang.
Chapter 4. Debating the Digital Divide in the Age of Extended Realities: Who Is (and Isn't) Ready for an Immersive Future? Christopher Ball, Kuo-Ting Huang, Joomie Li, and Chaeyun Lim.
Chapter 5. Why Not on Zoom? Replacing or Integrating Technologies with Collaborative XR. Diego Gomez- Zara.
Chapter 6. Should Social XR Always be Immersive? Eugene Kukshinov
Chapter 7. Virtual Reality and Pedagogy: Beyond the Hype. Michelle Lui
Chapter 8. Virtual Reality, Real Bias: Fostering Inclusivity in Virtual Worlds. Breigha Adeymo, Maxwell McGee, Andrea Stevenson Won, Danny Pimentel
Index
Introduction. Centering the Social in Immersive Spaces. Bree McEwan and Grace Ahn.
Chapter 1. Social VR: Playful, purposeful, or something else. Nicholas David Bowman, Kristine L. Nowak, Michael Nixon, Lynn Miller, Yoon Esther Lee, and Jih-Hsuan Tammy Lin.
Chapter 2. Social Relationships and Virtual Reality. Jesse Fox, Tilo Hartmann, and Matthew J. A. Craig.
Chapter 3. The Mixed Reality Realism/Authenticity Framework: An Organisational Structure for Research. Eugy Han, Benjamin J. Li, Rabrindra A. Ratan, and Heng Zhang.
Chapter 4. Debating the Digital Divide in the Age of Extended Realities: Who Is (and Isn't) Ready for an Immersive Future? Christopher Ball, Kuo-Ting Huang, Joomie Li, and Chaeyun Lim.
Chapter 5. Why Not on Zoom? Replacing or Integrating Technologies with Collaborative XR. Diego Gomez- Zara.
Chapter 6. Should Social XR Always be Immersive? Eugene Kukshinov
Chapter 7. Virtual Reality and Pedagogy: Beyond the Hype. Michelle Lui
Chapter 8. Virtual Reality, Real Bias: Fostering Inclusivity in Virtual Worlds. Breigha Adeymo, Maxwell McGee, Andrea Stevenson Won, Danny Pimentel
Index