
Reinventing Technology, Rediscovering Community
Critical Explorations of Computing as a Social Practice
Praeger Publishers Inc
Published on 9. June 1997
Book
Hardback
280 pages
978-1-56750-258-9 (ISBN)
Description
This book addresses how computers affect people's everyday lives. Using actual situations and problems that people have encountered with current software applications, this book offers academics ways to examine how new situations are created through computer use. It contains some of the very first papers on very important topics including the AEGIS disaster, the intriguing new world of MUD environments, and community networks, including a study of Community Memory in Berkeley, possibly the world's first community computer system. The first half contains critical studies, in which the authors explain ways of describing real situations where people are already using computers. This situations are often problematic and much more complicated than the scenarios that the designers envisioned when designing the system. The second half of the book contains constructive studies, reporting experiences in trying to build systems in new ways, with a fully developed consciousness of what people need and the interactions between computer systems and social systems.
More details
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
College/higher education
Professional and scholarly
Interest Age: From 7 to 17 years
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 20 mm
Weight
560 gr
ISBN-13
978-1-56750-258-9 (9781567502589)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Persons
The author of "Picatrix" was likely a highly educated and intellectually versatile scholar, deeply rooted in the Arabic-speaking world of the 11th century. He was well-versed in a variety of disciplines, including astrology, alchemy, and philosophy, drawing on Greek, Persian, and Indian sources. As a participant in the Islamic Golden Age's rich scholarly tradition, he likely had access to extensive libraries and intellectual circles. His work suggests a blend of academic knowledge and practical application, indicating both theoretical understanding and hands-on experience in astrological and magical practices.
Content
Computing as a social practice, Philip E. Agre; reading "All About" computerization - how genre conventions shape nonfiction social analysis, Rob Kling; questions to ask and techno-fallacies to avoid in the consideration of new information technologies, Gary T. Marx; knowledge in production, Jim Davis and Michael Stack; moral issues involved in protecting software as intellectual property, Natalie Dandekar; "Virtual Reality" - really?, Thomas B. Sheridan and David Zeltzer; computerization and women's knowledge, Lucy Suchman and Brigitte Jordan; thinking about computers and schools - a sceptical view, Hank Bromley; artificial intelligence, Chris Hables Gray; mudding - social phenomena in text-based virtual realities, Pavel Curtis; cyberspace innkeeping - building online community, John Coate; community networks - building a participatory medium, Douglas Schuler; community memory - a case study in community communication, Carl Farrington and Evelyn Pine; the rainbow pages - building community with voice technology, Paul Resnik and Mel King; building community networks, Philip E. Agre; affectionate technology, David Durlach.