
Hands-On Augmented Reality Development with Meta Spark Studio
A Beginner's Guide
Jaleh Afshar(Author)
APress
Published on 3. June 2023
Book
Paperback/Softback
XVII, 219 pages
978-1-4842-9466-6 (ISBN)
Description
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning - no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring.Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others.With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will: Create a face tracking project that reacts to facial expressions Build a target tracking project that responds to images in the real world Develop a complete AR game with animations and scoring Customize project templates with alternative assets and parameters Understand how to package these effects for official publishing through social media platforms
Who is this book for: This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
You will: Create a face tracking project that reacts to facial expressions Build a target tracking project that responds to images in the real world Develop a complete AR game with animations and scoring Customize project templates with alternative assets and parameters Understand how to package these effects for official publishing through social media platforms
Who is this book for: This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
More details
Edition
First Edition
Language
English
Place of publication
Berkeley
United States
Target group
Professional and scholarly
Illustrations
164 s/w Abbildungen
XVII, 219 p. 164 illus.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 14 mm
Weight
371 gr
ISBN-13
978-1-4842-9466-6 (9781484294666)
DOI
10.1007/978-1-4842-9467-3
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2023
APress
€62.99
Available for download
Person
Jaleh Afshar
is a designer who has built digital experiences across various industries and platforms, including mobile, web, wearables, voice, and emerging technologies. Currently a Product Design Director at Meta, she has taught courses, led workshops, and published on augmented reality.
Content
Chapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.