
Adobe Flash Professional CS6 Classroom in a Book
.. Adobe Creative Team(Author)
Adobe Press,U.S.
Published on 24. May 2012
Book
Mixed media product
416 pages
978-0-321-82251-2 (ISBN)
Description
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Readers learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.
This completely revised CS6 edition shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.
"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." -Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book (R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does-an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
This completely revised CS6 edition shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.
"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." -Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book (R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does-an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
More details
Language
English
Place of publication
Indianapolis
United States
Publishing group
Pearson Education (US)
Target group
Professional and scholarly
Dimensions
Height: 232 mm
Width: 188 mm
Thickness: 20 mm
Weight
838 gr
ISBN-13
978-0-321-82251-2 (9780321822512)
Schweitzer Classification
Other editions
Previous edition

Adobe Creative Team
Adobe Flash Professional CS5 Classroom in a Book
Book
05/2010
Adobe Press,U.S.
€50.10
Article exhausted; check for reprint
Person
The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Content
Getting Started 1
1 Getting Acquainted
2 Working with Graphics
3 Creating and Editing Symbols
4 Adding Animation
5 Articulated Motion and Morphing
6 Creating Interactive Navigation
7 Using Text
8 Working with Sound and Video
9 Loading and Controlling Flash Content
10 Publishing Flash Documents
Index
1 Getting Acquainted
2 Working with Graphics
3 Creating and Editing Symbols
4 Adding Animation
5 Articulated Motion and Morphing
6 Creating Interactive Navigation
7 Using Text
8 Working with Sound and Video
9 Loading and Controlling Flash Content
10 Publishing Flash Documents
Index