
Algorithms for Games
Springer (Publisher)
Published on 8. October 2011
Book
Paperback/Softback
X, 197 pages
978-1-4612-8355-3 (ISBN)
Description
Algorithms for Games
aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
More details
Edition
Softcover reprint of the original 1st ed. 1988
Language
English
Place of publication
New York
United States
Target group
Professional and scholarly
Research
Illustrations
X, 197 p.
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 12 mm
Weight
330 gr
ISBN-13
978-1-4612-8355-3 (9781461283553)
DOI
10.1007/978-1-4612-3796-9
Schweitzer Classification
Other editions
Additional editions

Georgy M. Adelson-Velsky | Vladimir L. Arlazarov | M.V. Donskoy
Algorithms for Games
Book
12/1987
Springer
€96.29
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Persons
Content
1 Two-Person Games with Complete Information and the Search of Positions.- 2 Heuristic Methods.- 3 The Method of Analogy.- 4 Algorithms for Games and Probability Theory.- Summary of Notations.- References.