
Algorithms for Games
Springer (Publisher)
Published on 11. December 1987
Book
Hardback
X, 197 pages
978-0-387-96629-8 (ISBN)
Description
Algorithms for Games
aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
More details
Language
English
Place of publication
NY
United States
Target group
College/higher education
Dimensions
Height: 240 mm
Weight
460 gr
ISBN-13
978-0-387-96629-8 (9780387966298)
DOI
10.1007/978-1-4612-3796-9
Schweitzer Classification
Other editions
Additional editions

Georgy M. Adelson-Velsky | Vladimir L. Arlazarov | M.V. Donskoy
Algorithms for Games
Book
10/2011
Springer
€53.49
Shipment within 15-20 days
Persons
Content
1 Two-Person Games with Complete Information and the Search of Positions.- 2 Heuristic Methods.- 3 The Method of Analogy.- 4 Algorithms for Games and Probability Theory.- Summary of Notations.- References.