
Alice 3 in Action
Computing Through Animation
Joel Adams(Author)
Course Technology Inc (Publisher)
Published on 20. February 2014
Book
Paperback/Softback
280 pages
978-1-133-58922-8 (ISBN)
Description
Discover the excitement and action of computer programming immediately with this dynamic addition to any computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E. This brief six-chapter supplementary book uses Alice -- a popular 3D virtual reality computer programming system that reduces programming syntax and eliminates many of the common barriers to programming success.
Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even if you are a beginning student with no prior programming experience, you will quickly see the possibilities and fulfilling results of computer programming today.
Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even if you are a beginning student with no prior programming experience, you will quickly see the possibilities and fulfilling results of computer programming today.
More details
Edition
New ed
Language
English
Place of publication
Boston, MA
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Illustrations
illustrations
Dimensions
Height: 230 mm
Width: 186 mm
Thickness: 13 mm
Weight
522 gr
ISBN-13
978-1-133-58922-8 (9781133589228)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Joel Adams, a Professor of Computer Science at Calvin College in Grand Rapids, Michigan, has taught undergraduate computer science since 1984. He spends each July directing the Imaginary Worlds Camp, an animation camp for middle and high school students. Professor Adams is an ACM Distinguished Educator and a two-time Fulbright Scholar; he spent the Fall 2005 semester at Carnegie Mellon as a member of the Alice team.
Content
1. Getting Started with Alice.
2. Methods.
3. Variables and Expressions.
4. Flow Control.
5. Arrays.
6. Events
Appendix A. Alice Standard Methods and Functions.
Appendix B. Recursion.
Appendix C. NetBeans.
2. Methods.
3. Variables and Expressions.
4. Flow Control.
5. Arrays.
6. Events
Appendix A. Alice Standard Methods and Functions.
Appendix B. Recursion.
Appendix C. NetBeans.