
Alice 3 in Action with Javaa"c
Joel Adams(Author)
Course Technology Inc (Publisher)
Published on 1. April 2014
Book
Paperback/Softback
640 pages
978-1-133-58918-1 (ISBN)
Description
This 14-chapter text uses a combination of Alice 3 and pure Java to introduce beginning students to object-oriented (OO) programming concepts. Originally developed to eliminate barriers that have traditionally prevented many students from successfully learning to program, Alice 3, the latest release, makes it easy to build 3D animations using models from the popular Sims (TM) games, while eliminating syntax errors. The text employs a "spiral" pedagogical approach: the first six chapters use Alice's innovative drag-and-drop environment to introduce OO concepts through the medium of computer animation, while the final eight chapters use pure Java to revisit and expand on those same concepts. The text introduces core programming topics--including objects, classes, methods, variables, parameters, control structures, inheritance, and data structures--using the visually stimulating context of 3D animation to ensure that students are both motivated and prepared to continue their studies in Computer Science.
More details
Language
English
Place of publication
Boston, MA
United States
Publishing group
Cengage Learning, Inc
Target group
College/higher education
Product notice
Paperback (trade)
Unsewn / adhesive bound
Dimensions
Height: 229 mm
Width: 183 mm
Thickness: 30 mm
Weight
1043 gr
ISBN-13
978-1-133-58918-1 (9781133589181)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Person
Joel Adams, a Professor of Computer Science at Calvin College in Grand Rapids, Michigan, has taught undergraduate computer science since 1984. He spends each July directing the Imaginary Worlds Camp, an animation camp for middle and high school students. Professor Adams is an ACM Distinguished Educator and a two-time Fulbright Scholar; he spent the Fall 2005 semester at Carnegie Mellon as a member of the Alice team.
Content
1. Getting Started with Alice.
2. Methods.
3. Variables and Expressions.
4. Flow Control.
5. Arrays.
6. Events.
7. From Alice to Java
8. Types and Expressions
9. Methods
10. Flow Control in Java
11. Files and Exceptions
12. Arrays and Lists in Java
13. Object-Oriented Programming
14. Events and GUIs
Appendix A. Alice Standard Methods and Functions.
Appendix B. Recursion.
Appendix C. NetBeans
Appendix D. Java Keywords
Appendix E. Unicode Basic Latin Character Set.
2. Methods.
3. Variables and Expressions.
4. Flow Control.
5. Arrays.
6. Events.
7. From Alice to Java
8. Types and Expressions
9. Methods
10. Flow Control in Java
11. Files and Exceptions
12. Arrays and Lists in Java
13. Object-Oriented Programming
14. Events and GUIs
Appendix A. Alice Standard Methods and Functions.
Appendix B. Recursion.
Appendix C. NetBeans
Appendix D. Java Keywords
Appendix E. Unicode Basic Latin Character Set.