The Book Of Scratch
Learn To Program The Fun Way
No Starch Press
1st Edition
Published on 25. December 2012
Book
Paperback/Softback
200 pages
978-1-59327-280-7 (ISBN)
Description
Scratch is a graphical programming language from MIT's Media Lab that's designed especially for young people. Students control graphics, music, and more by snapping together blocks, much like LEGO bricks or pieces of a puzzle, dragging-and-dropping blocks to create programs. Scratch is used in many schools to teach kids the basics of programming in a novel and fun way, and the Scratch website alone showcases over 1,000,000 Scratch projects. The Book of Scratch is a full-color, illustrated guide to programming with Scratch that teaches kids how to make cool projects, like joke-telling sock puppets and a car racing game. Young people can use Scratch's intuitive, graphical interface to create or tweak interactive stories, games, animations, music, and art. Each chapter takes the reader through a game or other project that teaches a key programming concept, like variables, message passing, and loops. As kids work through projects like a side-scrolling octopus adventure and interactive versions of classic games like Rock, Paper, Scissors, they learn programming by doing.
More details
Language
English
Place of publication
San Francisco
United States
Target group
Children aged 8 and up
- Teachers and parents
- Schools and home-schooling families
Product notice
Unsewn / adhesive bound
Illustrations
col. Illustrations
ISBN-13
978-1-59327-280-7 (9781593272807)
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Schweitzer Classification