The Official Luxology Modo Guide, Version 301
Dan Ablan(Author)
Delmar Cengage Learning (Publisher)
Published on 1. February 2008
Book
Mixed media product
456 pages
978-1-59863-497-6 (ISBN)
Description
Discover the power of Luxology modo, a robust software application that makes 3D modeling fun and easy. "The Official Luxology modo Guide, Version 301" covers the latest version of modo, which features new animation and sculpting capabilities as well as enhanced creative control for the user. You'll learn step-by-step how to use the modo interface and each tool and feature as you work within the application, from getting started to saving the final product. Designed to be read in sequence, the book is divided into four parts, beginning with an introduction to the easy-to-use modo interface, editors, and work planes. Once you're comfortable in the application, you'll dig into each of the awesome tools as you build, layer, model, animate, texture, and render with modo. Skills are taught using projects that take the reader from simple modeling to complex tasks, taking advantage of various tools and options along the way. With modo version 301, the 3D modeling possibilities are endless!
More details
Language
English
Place of publication
Clifton Park
United States
Publishing group
Cengage Learning, Inc
Target group
Professional and scholarly
Dimensions
Height: 231 mm
Width: 185 mm
Thickness: 30 mm
Weight
1158 gr
ISBN-13
978-1-59863-497-6 (9781598634976)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Content
Introduction. Chapter 1: Interface Configurability; Chapter 2: Editors, Action Centers, and Work Planes; Chapter 3: Working with the Tools; Chapter 4: modo 301/302 Jump Start; Chapter 5: Basic Building Blocks; Chapter 6: Working with Layers; Chapter 7: Shader Tree Fundamentals; Chapter 8: Inside the Shader Tree; Chapter 9: Animating in modo; Chapter 10: Hard-Surface Modeling; Chapter 11: Creating and Painting Textures; Chapter 12: Subdivision Surface Modeling; Chapter 13: Sculpting Techniques; Chapter 14: Lighting and Rendering in modo; Chapter 15: Rendering with Global Illumination; Chapter 16: Output Options; Appendix A: Reference Materials; Appendix B: What's on the DVD