Exploring Imaginary Worlds

Essays on Media, Structure, and Subcreation
 
 
Routledge (Verlag)
  • 1. Auflage
  • |
  • erscheint ca. am 9. Oktober 2020
  • |
  • 262 Seiten
 
E-Book | PDF ohne DRM | Systemvoraussetzungen
978-0-429-51263-6 (ISBN)
 

From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.

Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover's Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy.

A follow-up to Mark J. P. Wolf 's field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

1. Auflage
  • Englisch
  • Milton
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
3 schwarz-weiße Fotos
  • 5,58 MB
978-0-429-51263-6 (9780429512636)
weitere Ausgaben werden ermittelt

Mark J. P. Wolf is Professor in the Communication Department at Concordia University, Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2018), and The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for Best Edited Collection.

List of Contributors

Foreword

Scott Adams

Acknowledgments

Introduction

Mark J. P. Wolf

WORLDS OF WORDS

The Journey of Niels Klim to the World Underground by Ludvig Holberg: Subcreation and Social Criticism

Lars Konzack

'A Little Bit of England Which I Have Myself Created': Creating Barsetshire across Forms, Genres, Time, and Authors

Helen Conrad O'Briain

Mythopoetic Suspense, Eschatology and Misterium: World-Building Lessons from Dostoevsky

Lily Alexander

Building the Vorkosigan Universe

Edward James

AUDIOVISUAL WORLDS

Our World: World-Building in Thornton Wilder's Our Town

Mark J. P. Wolf

"Suckled On Shadows": States of Decay in Mervyn Peake's Gormenghast Novels

Edward O'Hare

The Gothic World-Building of Dark Shadows

Andrew Higgins

Daventry and the Worlds of King's Quest

Christopher Hanson

TRANSMEDIA WORLDS

The Softer Side of Dune: The Impact of Social Sciences on World-Building

Kara Kennedy

Earth, Air, Fire, and Water: Balance and Interconnectivity in the Fractured Worlds of Margaret Weis and Tracy Hickman's The Death Gate Cycle

Jennifer Harwood-Smith

Welcome to the "Second-stage" Lynchverse - Twin Peaks: The Return and the Impossibility of Return Vs. Getting a Return

Matt Hills

The Fault in Our Star Trek: (Dis)Continuity Mapping, Textual Conservationism, and the Perils of Prequelization

William Proctor

Appendix: On Measuring and Comparing Imaginary Worlds

Mark J. P. Wolf

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