Art of Digital Video

 
John Watkinson (Autor)
 
Focal Press
1. Auflage | erschienen am 2. Mai 2013 | 688 Seiten
 
E-Book | ePUB mit Adobe DRM | Systemvoraussetzungen
978-1-136-02769-7 (ISBN)
 
The industry ",bible", is back and it's better than ever. The Art of Digital Video has served as the ultimate reference guide for those working with digital video for generations. Now this classic has been revised and re-written by international consultant and industry leader John Watkinson to include important technical updates on this ever-evolving topic. The format has also been improved to include optional sections that provide additional information that you can choose to skip or investigate further, depending on your interests and comfort level with the subject. As the worlds of film, digital imaging, and computing have converged, this book has evolved to remain current and relevant, while still remaining the classic that experts in the field have trusted for years.
Englisch
Oxford | Großbritannien
Taylor & Francis Ltd
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978-1-136-02769-7 (9781136027697)
1136027696 (1136027696)
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John Watkinson is an independent international consultant in advanced applications of electronics to audiovisual and avionics systems. He is a Fellow of the AES, a member of the Society of Expert Witnesses, and the British Computer Society and is a chartered information systems practitioner. He presents lectures, seminars and training courses worldwide. He is the author of many other Elsevier books, including The Art of DigitalVideo, An Introduction to Digital Video, Convergence in Broadcast and Communications Media, Television Fundamentals and The Art of the Helicopter.
Chapter 1 Introducing digital video1.1 What is a video signal?1.2 Standard and High Definition video1.3 Colour1.4 Convergence of Video and IT1.5 Basics: storage, transmission and compression1.6 Time compression and packetising1.7 Channel coding and error correction 1.8 Synchronisation and timebase correction1.9 Solid state, hard disk, optical and tape storage1.10 Transmission: interfaces, broadcasting and networks1.11 Asynchronous and isochronous systems1.12 Video compression and MPEG1.13 Digital audio, stereo and surround sound1.14 Applications of digital video 1.15 Security and encryption1.16 Digital cinemaReferencesChapter 2 Video principles2.1 The eye2.2 Motion portrayal and dynamic resolution2.3 Scanning2.4 Scanning formats for SD and HDTV2.7 Synchronizing2.8 Bandwidth and definition2.9 Aperture effect and Kell factor2.10 Colour vision2.11 Colorimetry2.12 Colour displays2.13 Colour difference signalsChapter 3 Conversion3.1 Introduction to conversion3.2 Sampling and aliasing3.3 Reconstruction3.4 Filter design3.5 Two-dimensional sampling spectra3.6 Choice of sampling rate: SD and HD3.7 Sampling clock jitter3.8 Quantizing3.9 Quantizing error3.10 Introduction to dither3.11 Requantizing and digital dither3.12 Basic digital-to-analog conversion3.13 Basic analog-to-digital conversion3.14 Factors affecting convertor quality3.15 Oversampling3.16 Resizing3.16 Colour in the digital domainReferencesChapter 4 Digital video production4.1 Production steps4.2 Digital vision mixing4.3 Blanking4.4 Keying4.5 Chroma keying4.6 Simple effects4.7 Planar digital video effects4.8 Address generation and interpolation4.9 Skew and rotation4.10 Perspective rotation4.11 DVE backgrounds4.12 Non-planar effects4.13 Controlling effects4.14 Graphics4.15 Graphic art/paint systems4.16 Linear and non-linear editing4.17 Online and offline editing4.18 Remote editing and proxy files4.19 Timecode4.20 The non-linear workstation4.21 Locating the edit point4.22 Editing with disk drivesChapter 5 Digital Signal Processing5.1 Introduction to DSP5.2 Filters5.3 FIR and IIR filters5.4 FIR filters5.5 The Fourier transform5.6 The discrete cosine transform (DCT)5.7 The wavelet transform5.8 Importance of motion compensation5.9 Motion-compensated standards conversion5.10 Motion-compensated telecine system5.11 Camera shake compensation5.12 De-interlacing5.13 Noise reductionReferencesChapter 6 Video compression and MPEG6.1 Introduction to compression6.2 What is MPEG?6.3 Spatial and temporal redundancy in MPEG6.4 I and P coding6.5 Coding applications6.6 Spatial compression6.7 Scanning and run-length/variable-length coding6.8 A bidirectional coder6.9 Slices6.10 An MPEG-2 coder6.11 The Elementary Stream6.12 An MPEG-2 decoder6.13 MPEG-4 and AVC6.14 Coding artefacts and concatenation6.15 Processing MPEG-2ReferencesChapter 7 Digital audio in video7.1 What is sound?7.2 Level and loudness7.3 Critical bands7.5 Choice of sampling rate for audio7.6 Basic digital-to-analog conversion7.7 Basic analog-to-digital conversion7.8 Alternative convertors7.9 Oversampling and noise shaping7.10 One-bit convertors7.11 Operating levels in digital audio7.12MPEG audio compression7.13Dolby AC-3ReferencesChapter 8 Digital recording principles8.1 Introduction to the channel8.2 Magnetic recording8.3 Optical disks8.6 Magneto-optical disks8.7 The replay channel8.8 Channel coding8.9 Group codes8.10 EFM Plus code of DVD8.11 Tracking signals8.12 Randomizing8.13 SynchronizingReferencesChapter 9 Error correction9.1 Sensitivity of message to error9.2 Basic error correction9.3 Error handling9.4 Concealment by interpolation9.5 Block and convolutional codes9.6 Hamming code9.7 Cyclic codes9.8 Punctured codes9.9 Applications of cyclic codes9.10 Burst correction9.11 Introduction to the Reed-Solomon codes9.12 RS calculations9.13 Correction by erasure9.14 Interleaving9.15 Product codes9.16 Editing interleaved recordingsReferencesChapter 10 Digital Communications10.1 Introduction10.2 Serial digital interface (SDI)10.3 Serial digital routing10.4 HD serial digital interface10.5 Testing digital video interfaces54210.6 Introduction to the AES/EBU interface10.7 AES4710.8 Embedded audio in SDI10.9 Networks10.10 ATM10.11 Sending audiovisual material over networks 10.12 FireWireReferencesChapter 11 Digital video tape11.1 Introduction11.2 Compression in DVTRs11.3 Helical geometry11.4 Track and head geometry11.5 Track-following systems11.6 Time compression and segmentation11.7 The basic rotary head transport11.8 Operating modes of a digital recorder11.9 Editing11.10 Variable-speed replay11.11 DVTR signal systems11.12 Product codes and segmentation11.13 Distribution11.14 The track structure11.15 Digital Betacam11.16 The DV and DVC family11.17 The D-9 formatReferencesChapter 12 Disks12.1 Types of disk12.2 Principle of flying head12.3 Moving the heads12.4 Servo-surface disks12.5 Winchester technology12.6 The disk controller12.7 Defect handling12.8 RAID arrays12.9 File servers12.10 Disks and compression12.11 Optical disk principles12.19 Optical pickups12.20 Focus systems12.21 Tracking systems12.22 Structure of a DVD player12.23 Recordable DVDsReferencesChapter 13 Digital television broadcasting13.1 Background13.2 Overall system block13.3 MPEG Transport streams13.4 Program Clock Reference13.5 Program Specific Information (PSI)13.6 Multiplexing13.7 Remultiplexing13.8 Modulation techniques13.9 Error correction13.10 DVB13.11 The DVB receiver13.12 ATSCGlossaryIndex
Reviews/Praise for previous editions:"This is a masterly analysis of everything relating to digitally encoding pictures, from conversion of analogue signals into digital code, through to recording, editing and processing. --New Scientist

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