Beginning iPhone Development with Swift

Exploring the iOS SDK
 
 
Apress
  • erschienen am 22. November 2014
  • |
  • XXII, 828 Seiten
 
E-Book | PDF mit Wasserzeichen-DRM | Systemvoraussetzungen
978-1-4842-0409-2 (ISBN)
 
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.There's coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more!
1st ed.
  • Englisch
  • CA
  • |
  • USA
  • 347
  • |
  • 347 s/w Abbildungen
  • |
  • 347 schwarz-weiße Abbildungen, Bibliographie
  • 20,63 MB
978-1-4842-0409-2 (9781484204092)
10.1007/978-1-4842-0409-2
weitere Ausgaben werden ermittelt
Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject-the first edition of Beginning iPhone Development.
1. Welcome to the Swift Jungle

2. Appeasing the Tiki Gods

3. Handling Basic Interaction

4. More User Interface Fun

5. Rotation and Adaptive Layout

6. Multiview Applications

7. Tab Bars and Pickers

8. Introduction to Table Views

9. Navigation Controllers and Table Views

10. Collection Views

11. iPad Considerations

12. Application Settings and User Defaults

13. Basic Data Persistence

14. Hey! You! Get onto iCloud!

15. Grand Central Dispatch, Background Processing, and You

16. Core Graphics: Drawing with Quartz

17. Getting Started with Sprite Kit

18. Taps, Touches, and Gestures

19. Where Am I? Finding Your Way with Core Location and Map Kit

20. Whee! Gyro and Accelerometer!

21. The Camera and Photo Library

22. Application Localization

23. Appendix: A Swift Introduction to Swift

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