This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer's actual environment.
Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft's ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.
What You Will Learn:
- The features and capabilities of HoloLens
- How to build a simple Windows 10 app optimized for HoloLens
- The tools and resources contained in the HoloLens SDK
- How to build several HoloLens apps, using the SDK tools
Auflage
Sprache
Verlagsort
Verlagsgruppe
Illustrationen
2
94 farbige Abbildungen, 2 s/w Abbildungen
XXV, 249 p. 96 illus., 94 illus. in color.
Dateigröße
ISBN-13
978-1-4842-2202-7 (9781484222027)
DOI
10.1007/978-1-4842-2202-7
Schlagworte
Schweitzer Klassifikation
Thema Klassifikation
DNB DDC Sachgruppen
Dewey Decimal Classfication (DDC)
BIC 2 Klassifikation
BISAC Klassifikation
Warengruppensystematik 2.0
Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.
Part I. The Windows 10 Development Environment and HoloLens1. What is the Microsoft HoloLens?2. The Windows 10 Platform3. The Universal Windows Platform (UWP)4. The Development Edition5. Getting Started with HoloLens DevelopmentPart II. Building Apps6. Choosing a Project to Tackle7. Forming Project TeamsPart III. Developing with the Unity Framework8. Create a Hologram with Unity and Visual Studio9. Developing with Unity and Visual Studio10. Using C# with Visual Studio and Unity11. Building the Origami Sample Application12. Building the Holograms 240 Shared ApplicationPart IV. Deep Dive into HoloLens13. HoloLens Hardware14. Creating Holographic Objects15. Manipulating Holographic ObjectsPart V. Creating Mixed Reality Apps16. Creating a Holographic Teaching Tool17. Creating Your App Using HoloToolkit18. Testing Your AppPart VI. Going Beyond App Development19. Becoming a HoloLens Pro20. Where is this Technology Taking Us?Appendix A. Windows Dev Center ResourcesAppendix B. Other Resources