Manga Studio Ex 5 Cookbook

 
 
Packt Publishing Limited
  • 1. Auflage
  • |
  • erschienen am 28. September 2015
  • |
  • 300 Seiten
 
E-Book | ePUB mit Adobe DRM | Systemvoraussetzungen
978-1-78588-953-0 (ISBN)
 
Over 90 hands-on recipes to help you create digital comics from page setup to exporting the final productAbout This BookDesign creative and custom digital comics with the perfection equivalent of pen-and-paper drawingsExplore the latest features from Manga Studio EX 5 such as custom brush effects, layers, masks, 3D objects, panels, and multiple-page story layoutA pragmatic manual with engaging recipes and attractive screenshots that make comic creation fun and easyWho This Book Is ForThis book is intended for competent comic artists working on Manga Studio who want to create more attractive comics by using powerful tools and features from software for digital comic creation.What You Will LearnCreate story files and custom pages for any Web or publishing projectCustomize brushes for special ink effects, hatching and cross-hatching, and much moreWork with vector images in Manga Studio EX 5Use the new Symmetry ruler and the new Line tools to create your illustrations faster and more efficientlyMake and save custom screentones, and add them to your comic pagesPunch up your illustrations with color palettes and special effectsAdd 3D models to create or accentuate your comic scenesFinish a project by exporting it for the Web or for a printed collectionIn DetailManga Studio is a software application for the digital creation of comics and manga. Manga Studio EX 5 has all the features of Manga Studio 5, professional story creation tools, and other special features that make it the ultimate illustration tool for serious comic, manga, and graphic artists. Made specifically for comic artists and illustrators, it has some of the most powerful digital art creation tools available. From digital perspective rulers to a library of screentones, Manga Studio 5 works for the artist with an intuitive, customizable interface and tools. With Manga Studio EX 5, you can create custom page templates, save commonly used designs, make custom brushes, mimic traditional media, pose 3D objects directly on the art canvas, and export all of your comic pages for print or the Web.The book starts with everything you need to know to set up custom pages for your comic or Manga project. These recipes will take you all the way through to exporting your illustrations for print or to display them on the Web. You will learn how to create custom brushes that you will use for inking, or for repetitive tasks such as drawing foliage or rubble. Next, you will move on to understanding Layer Modes and Layer Masks. Then, you'll learn how to finish up your illustrations with color, screentones, special effects, and 3D objects. Finally, you will be taught to export your hard work and share it with the world, either through the Web or in print.This cookbook will give you just the right recipes to turn on the power of Manga Studio EX 5 and get you creating more illustrations faster and more efficiently.Style and approachAn easy-to-follow, and informative book full of recipes that explore real-world topics for the comic creator. Each recipe is explained with detailed steps and interesting screenshots.
  • Englisch
  • Birmingham
  • |
  • Großbritannien
978-1-78588-953-0 (9781785889530)
1785889532 (1785889532)
weitere Ausgaben werden ermittelt
Elizabeth Staley is a writer and artist currently living in western Pennsylvania, USA. When she isn't working on comics, she can be found watching crime shows and cartoons, reading comics and novels, or outdoors with her horse. She graduated with a bachelor's degree in media arts and animation in 2004. She has been working on her current web-published comic, Adrastus, since 2010.
She started using Manga Studio for her drawing in 2011 and hasn't looked back since. Elizabeth was involved in Smith Micro's beta test for Manga Studio 5 soon after she started using Manga Studio 4, and she has been talking about its benefits for artists ever since.
Mastering Manga Studio 5, Packt Publishing, was Elizabeth Staley's first software book, released in 2013. After a warm reception from the Manga Studio artist community, she came back to write Manga Studio EX 5 Cookbook in 2015. In addition to these two titles, she has also self-published two comic collections and a novel.
  • Cover
  • Copyright
  • Credits
  • Foreword
  • About the Author
  • About the Reviewers
  • www.PacktPub.com
  • Table of Contents
  • Preface
  • Chapter 1: Creating and Manipulating Pages and Page Templates
  • Introduction
  • Setting up and saving a standard-sized comic page file
  • Adding the story's title to the page
  • Adding the author's name to the page
  • Adding page numbers and folio information to the page
  • Creating a multi-page file
  • Setting up cover pages
  • Creating two-page spreads
  • Applying a framing template
  • Creating a custom framing template
  • Creating and using cover templates
  • Accessing the Page Manager
  • Rearranging story pages
  • Deleting story pages
  • Editing the story information
  • Editing the basic work settings
  • Using the Story Editor to enter text
  • Searching and replacing entered text
  • Chapter 2: Customizing Brushes
  • Introduction
  • Creating a gritty inking brush
  • Breaking out with a broken glass brush
  • Creating a cracked detail brush
  • Making a foliage brush
  • Creating a cross-hatching brush
  • Making a fabric trim brush
  • Making a ruffle brush
  • Making a brick brush
  • Blowing up an explosion brush
  • Creating a feathering texture brush
  • Chapter 3: Getting a Handle on Vectors
  • Introduction
  • Creating a vector layer
  • Making marks on a vector layer
  • Adjusting vector lines
  • Adding control points to the vector line
  • Deleting control points from the vector line
  • Scaling and rotating the vector line
  • Chapter 4: Using the Layer Modes
  • Introduction
  • Using the Darken mode
  • Using the Multiply mode
  • Using the Color burn mode
  • Using the Linear burn mode
  • Using the Subtract mode
  • Using the Lighten mode
  • Using the Screen mode
  • Using the Color dodge mode
  • Using the Add mode
  • Using the Overlay mode
  • Using the Soft light mode
  • Using the Hard light mode
  • Using the Difference mode
  • Chapter 5: Making Selections and Layer Masks
  • Introduction
  • Adding a Layer Mask
  • Editing the Layer Mask
  • Making a Quick Mask using selection tools
  • Using the Selection pen
  • Using the Clear selection tool
  • Using the Shrink selection tool
  • Chapter 6: Using New Rulers and Line Tools
  • Introduction
  • Using Symmetry ruler
  • Making action lines with the Scattered stream line tool
  • Making action lines with the Dark stream line tool
  • Adding moods with the Gloom stream line tool
  • Making rain drops with the Rain stream line tool
  • Making focus lines with the Scattered saturated line tool
  • Making focus lines with the Dark saturated line tool
  • Making focus lines with the Dense saturated line tool
  • Using the Brightness tool
  • Creating dark flashes with the Burst tool
  • Chapter 7: Adding and Creating Tones and Materials
  • Introduction
  • Adding a screentone to a large area
  • Using a selection tool to apply a quick tone
  • Creating and saving custom materials
  • Drawing a custom fabric pattern
  • Using Mesh Transformation to apply more realistic fabric patterns
  • Chapter 8: Playing with Color Palettes
  • Introduction
  • Importing a palette from Photoshop
  • Saving a color set as a material
  • Turning the color set bar on and off
  • Turning the command bar on and off
  • Creating harmonious color schemes using the Intermediate Color palette
  • Using the Approximate Color palette
  • Using the Color History palette
  • Chapter 9: Creating Special Effects
  • Introduction
  • Making colored line work
  • Coloring sparkly magic effects
  • Creating the look of shiny leather
  • Creating a colored light effect
  • Creating laser blasts
  • Making lightning and electricity
  • Chapter 10: Using 3D Objects
  • Introduction
  • Adding existing 3D objects to a page
  • Importing a 3D object from another program
  • Manipulating 3D objects
  • Adjusting the 3D camera
  • Using preset poses
  • Saving custom information as materials
  • Customizing characters
  • Chapter 11: Exporting the Finished Product
  • Introduction
  • Exporting for printing
  • Adjusting the image quality and file size
  • Resizing an image while exporting
  • Exporting for web display
  • Exporting pages in a batch (EX only)
  • Index

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