Stop Motion: Craft Skills for Model Animation

 
 
Routledge (Verlag)
  • 3. Auflage
  • |
  • erschienen am 6. Januar 2017
  • |
  • 246 Seiten
 
E-Book | ePUB ohne DRM | Systemvoraussetzungen
978-1-317-67516-7 (ISBN)
 
Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.
3. Auflage
  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
  • Neue Ausgabe
192 farbige Fotos
  • 14,18 MB
978-1-317-67516-7 (9781317675167)
weitere Ausgaben werden ermittelt

Since November 2014, Susannah has been CEO of the Curzon Cinema & Arts in Clevedon, North Somerset, a unique independent cinema, that has run continuously since 1912.

Previously, she was director of Animated Exeter, a lively annual animation festival. In 1996 she founded the Bristol Animation Course at the University of the West of England, supported by Aardman Animations. It was this course along with several years working on and off at Aardman in the camera department that resulted in her first Stop Motion book.

Susannah has also directed radio and television programmes for the BBC, having worked at BBC Bristol as an assistant editor and in the distant past, an assistant animator on the series, Animated Conversations, the BBC's precursor to Channel 4's LipSynch series.

Chapter 1
Playing God

Chapter 2
Getting Equipped

Chapter 3
Getting Animated

Chapter 4
Keep it Simple - Developing your Story

Chapter 5
Coat-hangersdor Armatures - making your own model

Chapter 6
Advanced Modelmaking

Chapter 7
Four walls and a sky - Sets and props

Chapter 8
Sound Advice - The voice track

Chapter 9
The mechanics of movement

Chapter 10
The performance

Chapter 11
Under the lens

Chapter 12
Post-prodcution

Chapter 13
Getting the job - The business of animation

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