Perspectives on Game-Based Coaching

 
 
Routledge (Verlag)
  • erscheint ca. am 20. Oktober 2020
  • |
  • 158 Seiten
 
E-Book | PDF ohne DRM | Systemvoraussetzungen
978-1-000-21540-3 (ISBN)
 

This book offers new perspectives on game-based coaching (GBC), one of the most important practices for session design and instructional delivery in sport coaching.

GBC emphasises the sport coach as educator and the development of 'thinking players', and this book demonstrates what that means in practice. It brings together leading and innovative thinkers and practitioners in coaching pedagogy, and aims to stimulate reflection by the reader on their own coaching practice. Reviewing recent theoretical developments and current research in GBC, the book provides in-depth examples on how research can be applied in practice, including the use of digital video games, immersive scenario-based coaching narratives, and the Game Sense approach as 'play with purpose'.

Representing the most up-to-date and engaging introduction to the theory and practice of GBC, this book is invaluable reading for all students of physical education and sport coaching, as well as practising coaches and coach educators.

  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
14 schwarz-weiße Abbildungen, 7 schwarz-weiße Fotos, 7 schwarz-weiße Zeichnungen, 6 schwarz-weiße Tabellen
  • 3,86 MB
978-1-000-21540-3 (9781000215403)
weitere Ausgaben werden ermittelt

Shane Pill is an Associate Professor in Physical Education and Sport, at Flinders University, Adelaide, Australia and a Life Member and Fellow of the Australian Council for Health, Physical Education and Recreation.

Introduction: Game-based coaching

Shane Pill, Flinders University

Chapter 1 The Game Sense approach as play with purpose

Shane Pill, Flinders University, Australia and Brendan SueSee, University of Southern Queensland, Australia

Chapter 2 Digital video games as a game-based coaching tool

Amy Price, St Mary's University, UK

Chapter 3 Developing thinking players (DTP(TM))

Barrie Gordon, Victoria University of Wellington, New Zealand

Chapter 4 "Because we're here lad, and nobody else. Just us": An existential-phenomenological perspective on game-based approaches

Ruan Jones, and David Piggott, Leeds Beckett University, UK

Chapter 5 The practical application of immersive game-based narratives

David Piggott and Ruan Jones, Leeds Beckett University, UK

Chapter 6 Skillfulness on country: Informal games and sports exposure

John Evans, University of Technology Sydney, Australia; Richard Light and Greg Downey

Chapter 7 Sport in physical education: Evidencing learning from employing a game-based approach in badminton

Stephen Harvey, Ohio University, USA, and Matthew Pomeroy, Merton Middle School, WI, USA

Chapter 8 Learning to be a game-changer

Adrian Turner, Bowling Green State University, USA

Chapter 9 Teaching players to think the game: Beyond decision making

Carlos Eduardo Gonçalves, University of Coimbra, Portugal; Serge Eloi, STAPS, University of Paris-Est, France; Humberto M. Carvalho, Federal University of Sta. Catarina, Brasil

Chapter 10 Exploring pedagogical tensions: Providing practical examples for tennis coaches to navigate a shift to game-based coaching

Mitch Hewitt, Tennis Australia; and Shane Pill, Flinders University

Chapter 11 Exploring coach educators' experiences with developing game- based coaching

Shane Pill, Flinders University, and Dave Reynolds, South Australian Football League

Chapter 12. Coaches' use of game-based approaches (GBAs) in team sports

Donna O'Connor, Paul Larkin and Oliver Höner, Sydney University, Australia

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