The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
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MIT Press |
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30 B&W ILLUS. |
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978-0-262-36673-1 (9780262366731) |
weitere Ausgaben werden ermittelt
Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of Playing at the World, Dungeons & Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Heroes' Feast, and The Elusive Shift: How Role-Playing Games Forged Their Identity (MIT Press).
Series Foreword ix Preface xi I From a Club to a Company Opening Moves 5 Gygax and Arneson 15 The $300 Idea 33 II Adventurers in Business 1975: Sage Street, Goodbye 55 1976: Stab 79 1977: The Great War 103 1978: Stolen Glory 125 III The Everfull Purse 1979: Treasure in the Steam Tunnels 151 1980: The Spotlight 175 1981: Identity Crisis 199 1982: Extravagance 223 IV Disjunction 1983: Splitting the Party 251 1984: Cursed 273 1985: The Ambush at Sheridan Springs 289 Epilogue: Endgame 313 Sources and Acknowledgments 319 Index 353
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