Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.
You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.
By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.
What You Will Learn
- Gain the fundamentals of immersive design visualization
- Master design visualization with Autodesk Maya
- Study interactive visualization with UE4
- Create your immersive design portfolio
Who This Book Is For
Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Dr. Abhishek Kumar is an assistant professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement. Dr. Kumar has published a number of research papers indexed in Scopus and Web of Science and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, and composition).
He holds eight patents in the field of computer science, design and IoT. Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of the Arts, the University of Edinburgh, and Wizcraft MIME and FXPHD, Australia.
He is passionate about the media and entertainment industry, and has directed two animation short films. Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, and Australia). His alumni have worked on movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 and 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.
Chapter 1: Design for Creative and Immersive Technology
Scope of this book
Topics covered
Design visualization
Emerging technologies (VR, AR, and MR)
Chapter 2: Tools for Architectural Visualization
MAYA for design visualization
Substance for PBR texturing
Design visualization gamification (UE4)
Chapter 3: 3D Design with Autodesk Maya
Basics of modelling
Basics of unwrapping
Basics of Substance Painter
Chapter 4: Interactive Visualization with UE4
Interface of UE4
Exploring tools
Chapter 5: Creating Virtual Worlds
Modelling assets
Chapter 6: Unwrapping our Assets
Introduction to unwrapping
Unwrapping assets
Chapter 7: Lightmap Analysis and Correction
Creating Lightmap UVs
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and tweaking
Chapter 8: PBR Integrated Texturing
Importing and baking maps
Texturing various assets
Chapter 9: Material Design and Integration
Exporting for UE4
Importing into UE4
Material setup
Chapter 10: Real-Time/Emissive Materials
Emissive workflow in Substance Painter
Emissive workflow in UE4
Chapter 11: Interaction Design in VR Engine
Importing 3D assets
Object properties editor
Chapter 12: Unreal® Engine 4 for Level design
Creating level
Documenting problems and errors
Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors
Fixing errors
Chapter 14: Design Visualization Capstone Project: Aesthetic Development
Completing level design
Lighting our scene
Chapter 15: Immersive Design Portfolio
Cleaning up
Testing with VR headsets
Thoughts and suggestions