Immersive 3D Design Visualization

With Autodesk Maya and Unreal Engine 4
  • erschienen am 8. Januar 2021
  • |
  • X, 334 Seiten
E-Book | PDF mit Adobe-DRM | Systemvoraussetzungen
978-1-4842-6597-0 (ISBN)

Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization.

You'll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene.

By the end of the book you'll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education.

What You Will Learn

  • Gain the fundamentals of immersive design visualization
  • Master design visualization with Autodesk Maya
  • Study interactive visualization with UE4
  • Create your immersive design portfolio

Who This Book Is For

Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.

1st ed.
  • Englisch
  • CA
  • |
  • USA
387 farbige Abbildungen, 13 s/w Abbildungen
  • 20,07 MB
978-1-4842-6597-0 (9781484265970)
weitere Ausgaben werden ermittelt

Dr. Abhishek Kumar is an assistant professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement. Dr. Kumar has published a number of research papers indexed in Scopus and Web of Science and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, and composition).

He holds eight patents in the field of computer science, design and IoT. Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of the Arts, the University of Edinburgh, and Wizcraft MIME and FXPHD, Australia.

He is passionate about the media and entertainment industry, and has directed two animation short films. Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, and Australia). His alumni have worked on movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 and 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.

Chapter 1: Design for Creative and Immersive Technology

Scope of this book

Topics covered

Design visualization

Emerging technologies (VR, AR, and MR)

Chapter 2: Tools for Architectural Visualization

MAYA for design visualization

Substance for PBR texturing

Design visualization gamification (UE4)

Chapter 3: 3D Design with Autodesk Maya

Basics of modelling

Basics of unwrapping

Basics of Substance Painter

Chapter 4: Interactive Visualization with UE4

Interface of UE4

Exploring tools

Chapter 5: Creating Virtual Worlds

Modelling assets

Chapter 6: Unwrapping our Assets

Introduction to unwrapping

Unwrapping assets

Chapter 7: Lightmap Analysis and Correction

Creating Lightmap UVs

Static vs. dynamic lighting

Lightmap analysis, correction, and padding

Shader analysis and tweaking

Chapter 8: PBR Integrated Texturing

Importing and baking maps

Texturing various assets

Chapter 9: Material Design and Integration

Exporting for UE4

Importing into UE4

Material setup

Chapter 10: Real-Time/Emissive Materials

Emissive workflow in Substance Painter

Emissive workflow in UE4

Chapter 11: Interaction Design in VR Engine

Importing 3D assets

Object properties editor

Chapter 12: Unreal® Engine 4 for Level design

Creating level

Documenting problems and errors

Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors

Fixing errors

Chapter 14: Design Visualization Capstone Project: Aesthetic Development

Completing level design

Lighting our scene

Chapter 15: Immersive Design Portfolio

Cleaning up

Testing with VR headsets

Thoughts and suggestions

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