Write Great Code, Volume 3

Engineering Software
 
 
No Starch Press
  • erschienen am 8. September 2020
  • |
  • 376 Seiten
 
E-Book | ePUB mit Adobe-DRM | Systemvoraussetzungen
978-1-59327-981-3 (ISBN)
 
Engineering Software, the third volume in the landmark Write Great Code series by Randall Hyde, helps you create readable and maintainable code that will generate awe from fellow programmers.

The field of software engineering may value team productivity over individual growth, but legendary computer scientist Randall Hyde wants to make promising programmers into masters of their craft. To that end, Engineering Software--the latest volume in Hyde's highly regarded Write Great Code series--offers his signature in-depth coverage of everything from development methodologies and strategic productivity to object-oriented design requirements and system documentation.

You'll learn:
• Why following the software craftsmanship model can lead you to do your best work
• How to utilize traceability to enforce consistency within your documentation
• The steps for creating your own UML requirements with use-case analysis
• How to leverage the IEEE documentation standards to create better software

This advanced apprenticeship in the skills, attitudes, and ethics of quality software development reveals the right way to apply engineering principles to programming. Hyde will teach you the rules, and show you when to break them. Along the way, he offers illuminating insights into best practices while empowering you to invent new ones.

Brimming with resources and packed with examples, Engineering Software is your go-to guide for writing code that will set you apart from your peers.
weitere Ausgaben werden ermittelt
Randall Hyde is the author of The Art of Assembly Language, one of the most highly recommended resources on assembly, and Write Great Code, Volumes I & II. He is also the co-author of The Waite Group's MASM 6.0 Bible. He has written for Dr. Dobb's Journal and Byte, as well as professional journals. His website is available here.
Introduction

Part I: Personal Software Engineering
Chapter 1: Software Developer Metaphors
Chapter 2: Productivity
Chapter 3: Software Development Models

Part II: An Introduction to UML
Chapter 4: An Introduction to UML and Use Cases
Chapter 5: UML Activity Diagrams
Chapter 6: UML Class Diagrams
Chapter 7: UML Interaction Diagrams
Chapter 8: Miscellaneous UML Diagrams

Part III: System Documentation
Chapter 9: System Documentation
Chapter 10: Requirements Documentation
Chapter 11: Software Design Description Documentation
Chapter 12: Software Test Documentation

Afterword: Designing Great Code
Glossary

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