Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...
- New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
- Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
- Dozens of new puzzles and solutions
- Study guide for Hex players
- Supplemenetary text for a course in game theory, discrete math, computer science, or science history
Ryan B. Hayward is Professor of Computer Science at the University of Alberta, Canada.
Bjarne Toft is Professor Emeritus at the Univeristy of Southern Denmark.
Preparing to launch
Polygon in Politiken
The Polygon puzzlist
More games, and machines
Hex goes global
Is Hex easy?
The quest for strategies
The rise of the bots
Appendix A: Politiken Polygon Puzzles
Appendix B: Unpublished Lindhard Puzzles
Appendix C: Henderson Hex Puzzles
Appendix D: Rex Puzzles
Appendix E: Open Problems
Click here to see a review of the book, along with some Hex puzzles set by Oliver Roeder of FiveThirtyEight.
Click <b>here</b> to see a review of the book, along with some Hex puzzles set by Oliver Roeder of FiveThirtyEight.