Augmented and Mixed Reality for Communities

CRC Press
  • 1. Auflage
  • |
  • erscheint ca. am 15. Juli 2021
  • |
  • 316 Seiten
E-Book | PDF ohne DRM | Systemvoraussetzungen
978-1-000-37841-2 (ISBN)

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality.

For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.

Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

1. Auflage
  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
30 schwarz-weiße und 8 farbige Abbildungen
  • 7,39 MB
978-1-000-37841-2 (9781000378412)
weitere Ausgaben werden ermittelt

Joshua A. Fisher, Ph.D., is the Assistant Professor of Immersive Media at Columbia College Chicago. His research focuses on the ethics and design of augmented, mixed, and virtual reality experiences concerning communities. Fisher's research has been published in the Journal of Virtual Creativity and the proceedings of the International Conference on Interactive Digital Storytelling, International Symposium on Mixed and Augmented Reality, and IEEE VR. Currently, he is leading the development of a humanist immersive media degree program.


Against the Instrumentalization of Empathy: Immersive Technologies and Social Change

Rebecca Rouse

The Body and the Eye-the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations

Anna Wiehl

The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community

Yonty Friesem

The Philosopher's Stone as a Design Framework for Defending Truth and Empowering Communities

Bill Guschwan


Designing Lived Space: Community Engagement Practices in Rooted AR

Kelsey Cameron, and Jessica Fitz Patrick

The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality

Kevin Healey

Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tran quality

Brian D. Wassom

Reconceptualizing Video Games for Community Spaces

David Antognoli


Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories

Hartmut Koenitz

Augmented Reality, Aura, and the Design of Cultural Spaces

Hank Blumenthal, Joshua A. Fisher

Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project

Janíce Tisha Samuels, and Kelvin Ramirez


XR Content Authoring Challenges: The Creator-Developer Divide

John T. Murray, and Emily K. Johnson

Motivation Enhancement Methods for Community Building in Extended Reality

Dr. Stylianos Mystakidis

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