Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality.
For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.
Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
Joshua A. Fisher, Ph.D., is the Assistant Professor of Immersive Media at Columbia College Chicago. His research focuses on the ethics and design of augmented, mixed, and virtual reality experiences concerning communities. Fisher's research has been published in the Journal of Virtual Creativity and the proceedings of the International Conference on Interactive Digital Storytelling, International Symposium on Mixed and Augmented Reality, and IEEE VR. Currently, he is leading the development of a humanist immersive media degree program.
PART 1: THE BODY IN THE XR COMMUNITY
Against the Instrumentalization of Empathy: Immersive Technologies and Social Change
The Body and the Eye-the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations
The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community
The Philosopher's Stone as a Design Framework for Defending Truth and Empowering Communities
PART 2: SITUATING XR IN THE CITY
Designing Lived Space: Community Engagement Practices in Rooted AR
Kelsey Cameron, and Jessica Fitz Patrick
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tran quality
Brian D. Wassom
Reconceptualizing Video Games for Community Spaces
PART 3: THE AUGMENTED CITY FOR EDUCATION
Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories
Augmented Reality, Aura, and the Design of Cultural Spaces
Hank Blumenthal, Joshua A. Fisher
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project
Janíce Tisha Samuels, and Kelvin Ramirez
PART 4: PREPARING THE AUGMENTED CITIZEN
XR Content Authoring Challenges: The Creator-Developer Divide
John T. Murray, and Emily K. Johnson
Motivation Enhancement Methods for Community Building in Extended Reality
Dr. Stylianos Mystakidis