From Building Information Modelling to Mixed Reality

 
 
Springer (Verlag)
  • erschienen am 14. Juli 2020
  • |
  • X, 217 Seiten
 
E-Book | PDF mit Wasserzeichen-DRM | Systemvoraussetzungen
978-3-030-49278-6 (ISBN)
 
This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases - as comprehensive sources of information for finalizing various types of documentation in the building industry - and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.
1st ed. 2021
  • Englisch
  • Cham
  • |
  • Schweiz
Springer International Publishing
  • 108
  • |
  • 17 s/w Abbildungen, 108 farbige Abbildungen
  • |
  • 17 schwarz-weiße und 108 farbige Abbildungen, Bibliographie
  • 13,26 MB
978-3-030-49278-6 (9783030492786)
10.1007/978-3-030-49278-6
weitere Ausgaben werden ermittelt
  • Intro
  • Preface
  • Peer Reviewers
  • Contents
  • BIM for Built Cultural Heritage: Semantic Segmentation, Architectural Stratification and LOD of the Baptistery of San Giovanni in Florence
  • 1 Introduction
  • 1.1 The Research Process
  • 2 About the Monument
  • 2.1 The Construction of the Monument
  • 2.2 The Main Construction Phases
  • 3 Acquisition Campaign
  • 4 Semantic Segmentation
  • 5 Regarding LODs-Levels of Development
  • 5.1 Level of Development Versus Level of Detail
  • 5.2 Firmitas, Utilitas E Venustas in the Modeling of Levels of Detail
  • 6 BIM Modeling
  • 7 Conclusion
  • References
  • Scan-to-BIM Process Versus 3D Procedural Modelling of Gothic Masonry Vaults
  • 1 Introduction
  • 2 Geometry Detection for Algorithmic Modelling from TLS Da-Ta for BIM
  • 3 Algorithmic Modelling for Complex Vault Systems
  • 4 Background
  • 5 Case Study: Rib Vault System in the Church of Nostra Signora Della Speranza in Cagliari
  • 6 Conclusions
  • References
  • Mixed Reality Experiences for the Historical Storytelling of Cultural Heritage
  • 1 Introduction: The INCIPICT Project and 5G Experimentation for Architectural Heritage Enhancement in L'Aquila City
  • 2 The History of Collemaggio Basilica
  • 3 The Virtual Reconstruction of the Baroque Main Nave: Surveying, Methodology, and Outcomes
  • 4 Mixed Reality Application
  • 5 Conclusion
  • References
  • Virtual Reality for Cultural Heritage: New Levels of Computer-Generated Simulation of a Unesco World Heritage Site
  • 1 The Origins of the Complex
  • Its Transformation, Until the Surveys of Agnolodomenico Pica and Piero Portaluppi
  • 1.1 The Cloister of Dead
  • 1.2 After Renaissance
  • 2 The Research Method
  • 2.1 The First Phase: 'Data Collection'
  • 2.2 The Second Phase: The Scan-to-BIM Process
  • 2.3 The Third and Fourth Phases (Information Mapping and Information Sharing) for VR Projects
  • 3 From 3D Drawing and Digital Modelling to Virtual Reality (VR)
  • 3.1 The Development of the VR Project of Santa Maria Delle Grazie
  • 3.2 The Five Rules Applied to the VR Project
  • 4 Discussion and Results. HBIM to an Open VR Project: Data Enrichment and a New Level of Interoperability
  • 5 Future Research, Development Perspective and Conclusion
  • References
  • VR and the Perception of the Space: A Sensorial Labyrinth Inspired by Giambattista Piranesi's Carceri D'Invenzione
  • 1 Introduction
  • 2 Background
  • 2.1 VR Experiences and Virtual Museums
  • 2.2 What Is a Sensorial Space? How to Project It?
  • 3 State of the Art
  • 4 Method
  • 5 Case Study
  • 5.1 Museo Della Rappresentazione
  • 5.2 Piranesi and Piranesian Spaces
  • 6 The Project: The Virtual Sensorial Labyrinth
  • 7 Conclusions
  • References
  • From Survey to Parametric Models: HBIM Systems for Enrichment of Cultural Heritage Management
  • 1 The Representation in Digital Models1
  • 2 The Discretization of the Continuum1
  • 3 Drawing and Parametric Model2
  • 4 From General to Particular, the Model as an Information Container2
  • 5 From Particular to General Through the Use of Virtual Environments2
  • 6 Conclusions1
  • References
  • "BIM Survey". Critical Reflections on the Built Heritage's Survey
  • 1 Introduction
  • 2 Background and Critical Reflection
  • 3 Methodological Framework
  • 4 Conclusions
  • References
  • BIM and Mixed Reality for the New Management of Storage Area
  • 1 Introduction
  • 2 Case Study
  • 3 Methodology
  • 3.1 Workflow
  • 3.2 Digital Model as Building Information Modelling
  • 3.3 BIM Parameters and Management Indices
  • 3.4 Data Sharing and Web Cloud
  • 3.5 Interoperability Between BIM Model and Application for Mixed Reality
  • 4 Results
  • 5 Conclusion
  • References
  • AIM! Algorithmic Information Modeling: New Strategies for a Fully Integrated Approach in the Field of Cultural Heritage
  • 1 Introduction
  • 2 BIM-Oriented Strategies for Cultural Heritage
  • 3 Between Heritage BIM and VPL
  • 3.1 Palazzo Sarmatoris: Adaptive Models for a Degradation Map
  • 3.2 Bonavalle Castle: Algorithms for a More Automated Decay Representation
  • 4 Management in Cultural Heritage Field
  • 4.1 Palazzo del Lavoro of Pier L. Nervi: Parametric Geometries for Automated Simulations
  • 4.2 SMART Museum Project: Toward an Integrated Collection Management System
  • 5 Conclusions
  • References
  • Heritage Education for Primary Age Through an Immersive Serious Game
  • 1 Introduction
  • 2 SeriousGame@Brixen
  • 3 Bread and Its Tradition as a Cultural Heritage
  • 4 Look, Move, Learn
  • 5 Construction Phases to Support an Interactive Reconfiguration of Spaces for the Serious Games
  • 6 Digital Cloning Procedures
  • 7 Game Design Procedures and Interactive Structuring
  • 8 Methods
  • 8.1 Participants
  • 8.2 Materials and Procedure
  • 9 Results
  • References
  • M.I.R.A. Morandini, Architecture and Immersive Reality: A Realized Example of Shifting Immersive Reality from Representation to the Final Outcome
  • 1 Introduction
  • 2 Architecture and Virtual Reality
  • 3 Spatiality in (Virtual) Reality
  • 4 A Museum Exhibition of AR, VR, and XR
  • 5 M.I.R.A. Morandini. Augmented Reality Immersive Museum "Luciano Morandini"
  • 6 A Museum in a Room (Il Museo, Cielo Incluso, in Una Stanza)
  • 7 Hold the (Magic) Line
  • 8 Images and Words
  • 9 Aspects of XR Development
  • 10 Conclusions
  • References
  • AI-BIM Interdisciplinary Spill-Overs: Prospected Interplay of AI and BIM Development Paradigms
  • 1 Introduction
  • 2 AI and BIM: Semantic Model Creation
  • 2.1 AI and H-BIM: Survey and "Bimification"
  • 2.2 AI and BIM Semantic Model Creation, Based on Shared Ontologies
  • 3 AI and BIM. Simulations and Digital Twin
  • 4 AI and BIM: Design Generation and Optimization
  • 5 Conclusions
  • References

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