The Complete Guide to Blender Graphics

Computer Modeling & Animation
 
 
Taylor & Francis Ltd (Verlag)
  • 7. Auflage
  • |
  • erscheint ca. am 9. März 2022
  • |
  • 626 Seiten
 
E-Book | ePUB ohne DRM | Systemvoraussetzungen
978-1-000-55202-7 (ISBN)
 
Blender<+>TM<+> is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.

The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.

Key Features:


The book provides instruction for New Users starting at the very beginning.




Instruction is presented in a series of chapters incorporating visual reference to the program's interface.




The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.




Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.



The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
7th New edition
  • Englisch
  • London
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  • Großbritannien
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2231 Halftones, black and white; 2231 Illustrations, color
978-1-000-55202-7 (9781000552027)

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John M. Blain has become a recognised expert in Blender having 6 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.
Introduction


Download and Installation


The Author


Acknowledgements


Preamble


CH01 Understanding the Interface


CH02 Editors-Workspaces-Themes


CH03 Navigate and Save


CH04 Objects in the 3D View Editor


CH05 Editing Objects


CH06 Editing Tools


CH07 Modifiers


CH08 Editing with Generate Modifiers


CH09 Editing with Deform Modifiers


CH10 Editing Using Curves


CH11 Editing Techniques and Examples


CH12 The Outliner and Collections


CH13 3D Text


CH14 Viewport Shading


CH15 Scene Lighting and Cameras


CH16 Nodes - Materials and Textures


CH17 Textures


CH18 Node System and Usage


CH19 Rendering


CH20 Animation


CH21 Constraints


CH22 Armature and Character Rigging


CH23 Shape Keys and Action Editors


CH24 Particle Systems


CH25 Physics and Simulation


CH26 Dynamic Paint


CH27 Installing Add-Ons


CH28 Grease Pencil - 2D Animation


CH29 Making a Movie


CH30 Drivers


CH31 Cycles & Workbench Render


Appendix A


Internet Resources


Index

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