Advances in Human Factors in Training, Education, and Learning Sciences

Proceedings of the AHFE 2017 International Conference on Human Factors in Training, Education, and Learning Sciences, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA
 
 
Springer (Verlag)
  • erschienen am 22. Juni 2017
  • |
  • XIII, 436 Seiten
 
E-Book | PDF mit Adobe-DRM | Systemvoraussetzungen
E-Book | PDF mit Wasserzeichen-DRM | Systemvoraussetzungen
978-3-319-60018-5 (ISBN)
 

This book focuses on the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices and discusses key principles of behavioral and cognitive science, which are extremely relevant to the design of instructional content and new technologies to support mobile and multimedia learning, virtual training and web-based learning, among others, as well as performance measurements, social and adaptive learning and many other types of educational technologies, with a special emphasis on those important in the corporate, higher education, and military training contexts. Based on the AHFE 2017 Conference on Human Factors in Training, Education, and Learning Sciences, held July 17-21, 2017 in Los Angeles, California, the book offers a timely perspective on the role of human factors in education. It highlights important new ideas and will foster new discussions on how to optimally design learning experiences.

weitere Ausgaben werden ermittelt
Terence Andre is an expert in human factors and human-computer interaction (HCI) with over 25 years of experience optimizing human and system performance through the use of system engineering and human factors design principles.

  • Intro
  • Advances in Human Factors and Ergonomics 2017
  • Preface
  • Contents
  • Education Research and Applications
  • Digital Social Learning - Collaboration and Learning in Enterprise Social Networks
  • Abstract
  • 1 Introduction
  • 2 State of the Art
  • 2.1 Enterprise Social Network
  • 2.2 Serious Gaming in the Corporate Context
  • 3 Use Case Yeepa
  • 4 Digital Social Learning Approach
  • 5 Discussion and Future Work
  • Acknowledgements
  • References
  • Sero!: A Learning Assessment Platform for Adult Learning Environments
  • Abstract
  • 1 Introduction
  • 2 Workplace Learning Assessment
  • 3 Concept Maps
  • 4 Sero!
  • 5 Design Checkout
  • 6 Discussion
  • References
  • Time and Control in Teachers' Work - The Erosion of Rhythms
  • Abstract
  • 1 Introduction
  • 2 Purpose
  • 3 Time, Rhythms, Temporalities and Control
  • 4 Method
  • 5 Findings
  • 6 Demands and Control
  • 7 Conclusion
  • References
  • Interactions Between Learner Assessment and Content Requirement: A Verification Approach
  • Abstract
  • 1 Introduction
  • 2 Testbed for Training Design
  • 3 Motivating Example
  • 4 Verification Methodology
  • 5 Results
  • 6 Conclusions
  • Acknowledgements
  • References
  • A Review of Personal Profile Features in Personalized Learning Systems
  • Abstract
  • 1 Introduction
  • 2 Methods
  • 3 Results
  • 3.1 Literature Review
  • 3.2 Commercial Review
  • 4 Privacy Issues
  • 5 Conclusion
  • Acknowledgments
  • References
  • Research on the Effects of Post-doctoral System on the University Faculty in China
  • Abstract
  • 1 Introduction
  • 2 Influence Factors
  • 3 Influence Model of Postdoctoral Fund on the Output of University Faculty
  • 4 Case Study
  • 4.1 Output Comparison in Short-Term
  • 4.2 Output Comparison in Long-Term
  • 5 Conclusions
  • Acknowledgements
  • References
  • Satisfaction and Cognitive Styles in Students of the Virtual Collaborative Project: "Our Earth: Deforestation"
  • Abstract
  • 1 Introduction
  • 1.1 The Virtual Collaborative Project
  • 2 Objectives
  • 3 Methodology
  • 4 Results
  • 4.1 Satisfaction
  • 4.2 Cognitive Styles
  • 5 Conclusions
  • Acknowledgments
  • References
  • Detection System for Distinguishing Between Initial Reading and Rereading of a Digital Document by Observing Focal Point Movement
  • Abstract
  • 1 Introduction
  • 2 Related Studies on Readability and Gaze Information
  • 3 Methods
  • 4 Result
  • 5 Discussion
  • 6 Summary
  • Acknowledgements
  • References
  • Early Engagement of Schoolchildren in Research Activities: The Human Factor
  • Abstract
  • 1 Introduction
  • 2 Objectives, Methodology and Research Design
  • 3 Results of the Experimental Study
  • 3.1 Research Environment: "Step into the Future" Programme as Social Effectiveness of the Human Factor
  • 3.2 Engagement Through Social Motivation
  • 3.3 Engagement on the Basis of Educational Motivation
  • 4 Theoretical Vision Conceptualizing Early Research-Cognitive Activity
  • 4.1 Attitude to the Truth in Research Education
  • 4.2 Scientific-Type Research Behavior
  • 4.3 Epistemic (Research-Cognitive) Imprinting
  • 4.4 Micropedagogy of a Scientific Tutor
  • 4.5 Scientific-Research-Type Socialization
  • 5 Conclusion
  • References
  • Tools and Methods in Education and Training
  • Ergonomic Intervention Using a Train-the-Trainer Approach in a Biotechnology Company: A Case Study
  • Abstract
  • 1 Introduction
  • 2 The Project
  • 2.1 Stakeholders
  • 3 Programs Description
  • 4 Data Collection
  • 5 Results
  • 6 Conclusion and Areas of Future Research
  • 7 Lessons Learned, Use and Sharing of
  • Acknowledgements
  • References
  • Educational Effect Using Expert Model in Fire Process of Quartz Glass
  • Abstract
  • 1 Introduction
  • 2 Experiment Specification
  • 3 Results
  • 3.1 Product Shape
  • 3.2 About the Content of the Comments
  • 4 Discussion
  • 5 Conclusion
  • Reference
  • An Intelligent System to Automatically Generate Video-Summaries for Accessible Learning Objects for People with Hearing Loss
  • Abstract
  • 1 Introduction
  • 2 The Sign Language and ICTs Tools: A Brief Overview
  • 3 General System Architecture
  • 4 Pilot Experiment and Preliminary Results
  • 5 Conclusions and Future Work
  • Acknowledgements
  • References
  • Why Is Video Modeling Not Used in Special Needs Classrooms?
  • Abstract
  • 1 Introduction
  • 2 Video Modeling
  • 3 Methodology
  • 4 Results
  • 5 Discussion
  • References
  • The Impact of Curriculum Teaching Reform on Graduate Students' Innovation and Entrepreneurship
  • Abstract
  • 1 Introduction
  • 2 Research Methods and Sample Selection
  • 2.1 Research Methods
  • 2.2 Sample Selection
  • 3 Establishment and Evaluation of Structural Equation Model
  • 3.1 Construction of SEM Model
  • 3.2 Overall Fitting Evaluation of SEM Model
  • 3.3 Validity of Indicators
  • 3.4 Composite Reliability of Latent Variables
  • 4 Model Results Analysis
  • 4.1 The Comparison of the Results of Innovation and Entrepreneurship
  • 4.2 The Influence of the Degree of Participation of the Graduate Students
  • 4.3 The Impact of Graduate Student Participation on Innovation and Entrepreneurship
  • 5 Countermeasures and Suggestions
  • 5.1 Improve the Structure of the Tutor Team
  • 5.2 Reform of the Form of Assessment
  • 5.3 The Reform of Teaching Methods
  • 5.4 Strengthen the Research of Reading Education
  • Acknowledgments
  • References
  • Effectiveness of Learning Management System Application in the Learnability of Tertiary Students in an Undergraduate Engineering Program in the Philippines
  • Abstract
  • 1 Introduction
  • 1.1 Statement of the Problem
  • 1.2 Objectives of the Study
  • 1.3 Scope and Limitations
  • 2 Methodologies
  • 2.1 Data Collection and Sample Representatives
  • 2.2 Statistical Analysis
  • 2.3 Research Model
  • 3 Results and Discussion
  • 3.1 Characteristics of Respondents
  • 3.2 Relationship Among Endogenous and Exogenous Variables
  • 4 Conclusions and Recommendations
  • 4.1 Conclusions
  • 4.2 Recommendations
  • References
  • A Study of Problems and Needs in Teaching in a Virtual Science Lab to Develop Middle School Students' Analytical Thinking Skills
  • Abstract
  • 1 Introduction
  • 2 Research Objectives
  • 3 Method
  • 3.1 Literature Review
  • 3.2 Selection of Sampling Group for This Study
  • 3.3 Developing Research Tool
  • 3.4 Data Collection
  • 3.5 Data Analysis
  • 4 Research Results
  • 4.1 Basic Information on the Participants
  • 4.2 General Conditions of Teaching Science in Middle School Level
  • 4.3 Data on Teaching in a Virtual Science Lab to Develop Middle School Students' Analytical Thinking Skills
  • 5 Conclusion and Recommendations
  • 6 Next Phase of the Study
  • References
  • Development of Learning Habit Scale and Situational Analysis of Japanese Junior High School Student Learning Habits
  • Abstract
  • 1 Introduction
  • 1.1 Current Status of Education in Japan
  • 1.2 Problems and Objectives
  • 2 Method
  • 2.1 Survey
  • 2.2 Survey Content
  • 2.3 Survey and Implementation Method
  • 2.4 Statistics
  • 3 Results
  • 3.1 Contents of Questionnaires
  • 3.2 Investigation of Scale by Factor Analysis
  • 3.3 The Timing, Gender and Grade
  • 3.4 Relationship with Academic Achievement
  • 4 Conclusion
  • 4.1 Examination of Learning Habit Scale by Grade, Gender, and Time
  • 4.2 Correlation Between Learning Habits and Academic Achievement
  • 4.3 Summary and Future Challenges
  • Reference
  • Organizational Learning and Performance
  • An Overview of the Air Force Institute of Technology's Human Systems Master's Degree Program
  • Abstract
  • 1 Introduction and Philosophy
  • 2 Overview of Human Systems Education Opportunities
  • 2.1 Overview of the Air Force Institute of Technology
  • 2.2 Systems Engineering
  • 2.3 Engineering Management
  • 2.4 Doctoral Systems Engineering
  • 2.5 Human Systems Certificate
  • 2.6 Research Focus
  • 3 Available Courses in Human Systems
  • 3.1 SENG 560-Human Systems Integration
  • 3.2 HFEN 560-Introduction to Human Factors
  • 3.3 HFEN 610-Human Performance Measurement
  • 3.4 HFEN-620-Human Systems Modeling
  • 3.5 HFEN 663-Human-Computer Interaction
  • 3.6 HFEN 670-Human Interaction Technologies
  • 4 Research Examples
  • 4.1 Neck Injury Criterion Relevant to Aircraft Ejection Safety
  • 4.2 Integrating HSI with Systems Engineering
  • 4.3 Level of Human Control Abstraction Framework
  • 5 Summary
  • Acknowledgements
  • References
  • Competency-Based Training System for Personalized Learning
  • Abstract
  • 1 Introduction
  • 2 Competency-Based Adaptive Training System (CATS) Solution
  • 3 Framework for Performance Evidence Mapping
  • 4 CATS 1.0 - Initial Development
  • 5 Pilot Study
  • 5.1 Participants
  • 5.2 Procedure
  • 5.3 Results
  • 6 CATS 2.0 - Task-Centered Evidence Management
  • 6.1 Relating Evidence in CATS
  • 6.2 Adoption Challenges
  • 7 Discussion
  • 7.1 Potential Applications
  • Acknowledgements
  • References
  • Influences of Mentoring Functions on Job Satisfaction and Organizational Commitment of Graduate Employees
  • Abstract
  • 1 Introduction
  • 2 Study Purpose
  • 2.1 Objectives of Study
  • 2.2 Literature Review
  • 2.3 Functions of Mentoring at the Workplace
  • 2.4 The Effects of Mentoring Functions on the Job Satisfaction and Organizational Commitment
  • 2.5 Benefits to the Organization
  • 2.6 Organizational Commitment
  • 3 Benefits to Mentees and Mentors
  • 4 Job Satisfaction
  • 4.1 Causes of Job Satisfaction
  • 4.2 Performance
  • 4.3 Conclusion
  • Acknowledgments
  • References
  • Human Resource Management and Effects of Mentoring on Retention of Employees in the Construction Sector: A Literature Review
  • Abstract
  • 1 Introduction
  • 2 Study Purpose
  • 2.1 Objectives of Study
  • 2.2 Literature Review
  • 2.3 The Importance of Employee Retention
  • 2.4 HRD in the Construction Organization
  • 2.5 The Role of Mentoring in HRD
  • 2.6 The Effects of Mentoring on Retention of Employees Within Organization
  • 3 Mentoring Saves Money, Retains Workers, Builds Leadership, and Growth Talent
  • 4 Best Practices in Retention and Knowledge Transfer
  • 4.1 Past Theory, Research and Practice on Mentoring Through the Lens of (HRD)
  • 4.2 Gaps in What Is Known About Mentoring that Are Relevant to HRD Professionals
  • 4.3 Conclusion
  • Acknowledgments
  • References
  • Virtual Reality and Gamification in Learning Applications
  • Children's Interactions Within a Virtual Reality Environment for Learning Chemistry
  • Abstract
  • 1 Introduction
  • 2 Designing VR to Support Experiential Learning
  • 2.1 Requirements Specification for the VR Based Solution (VRBS)
  • 2.2 Producing the VR Design Solution
  • 3 Multimodality and Affordances of VR for Education
  • 3.1 Multimodal Multimedia-Based Learning
  • 3.2 Kinesthetic and Tangible Interactions
  • 3.3 Visual and Auditory Interactions
  • 4 User Interactions and Human Factors
  • 4.1 Analysis of User Interactions
  • 4.2 Human Factors in VRBS
  • 5 Conclusion
  • References
  • Virtual Tele-Cooperation: Applying AR and VR for Cooperative Tele-Maintenance and Advanced Distance Learning
  • Abstract
  • 1 Introduction
  • 1.1 Tele-cooperation and Advanced Distance Learning
  • 1.2 Augmented and Virtual Reality
  • 2 Concept Development
  • 3 Method and Evaluation
  • 3.1 Modality of Tele-cooperation
  • 3.2 Usability of a AR/VR Tele-cooperation System for Maintenance
  • 4 Advanced Implementation
  • 4.1 Architecture
  • 4.2 Implementation
  • 5 Conclusions and Outlook
  • Acknowledgements
  • References
  • Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal S ...
  • Abstract
  • 1 Introduction
  • 2 Background
  • 3 Anatomy Builder VR
  • 3.1 Interaction Tasks in Anatomy Builder VR
  • 4 Pilot Study
  • 5 Results
  • 6 Discussion and Conclusion
  • Acknowledgements
  • References
  • Sign Language Trainer Using Leap Motion
  • Abstract
  • 1 Introduction
  • 2 Related Work
  • 3 Leap Motion Controller
  • 4 Prepare ESL Dataset
  • 5 ESL Trainer Process
  • 6 Support Vector Machine
  • 6.1 SVM Parameter
  • 6.2 Support Vector Machine Classification Accuracy
  • 7 Implementation of ESL Trainer API
  • 8 Conclusions and Future Work
  • 8.1 Conclusions
  • 8.2 Future Work
  • References
  • A Comparison of Virtual Reality-Based Psychomotor Task Training with Visual and Haptic Aiding
  • Abstract
  • 1 Introduction
  • 2 Methods
  • 2.1 Tasks and Apparatus
  • 2.2 VR Conditions
  • 2.3 Participants
  • 2.4 Procedure
  • 2.5 Variables and Hypotheses
  • 3 Results
  • 3.1 Test Performance
  • 3.2 Training Performance
  • 4 Discussion
  • 5 Conclusions
  • Acknowledgments
  • References
  • High-Level Context Information for Tasks in Teaching
  • Abstract
  • 1 Introduction
  • 2 Background and Related Work
  • 3 High-Level Context Information for the Use Case of Alpine Sports
  • 3.1 Relevant High-Level Context Information
  • 3.2 DynQ: The Dynamic Questing Enriched Concept
  • 3.3 Gamification for High-Level Context Data Input
  • 3.4 Gamification Acceptance Survey: Results
  • 4 Conclusion and Future Work
  • References
  • Learning and Instruction
  • Code for America as an Instructional Resource for Teaching User Centered Design and Accessibility
  • Abstract
  • 1 Introduction
  • 2 Code for America
  • 3 Our Activities
  • 3.1 Requirements and Field Work
  • 3.2 User Testing
  • 3.3 User Centered Design Presentations
  • 3.4 Collaborating with Others
  • 4 Addressing Accessibility and Compliance
  • 4.1 Accessibility Best Practices
  • 4.2 Conclusion
  • References
  • The Positive Effect of Digital Game Based Programming on Students
  • Abstract
  • 1 Introduction
  • 2 Game Based Programming
  • 3 Research
  • 3.1 Objective of Research
  • 3.2 Method of Research
  • 3.3 Research Findings
  • 4 Discussion
  • 5 Conclusions and Recommendations
  • References
  • Valuing of Economic Efficiency of University Spin-Offs: Case of Peter the Great St. Petersburg Polytechnic University
  • Abstract
  • 1 Introduction
  • 2 Methodology
  • 3 Findings and Results
  • 4 Conclusions
  • References
  • Optimizing the Teaching/Learning Experience in Fashion Education
  • Abstract
  • 1 The Portuguese Context
  • 2 Is Fashion Design a Problem Solving Activity?
  • 3 Adapting to the Bologna Framework
  • 4 The Portuguese Millennial Generation
  • 5 Collaborative Learning in Fashion Design
  • 6 Conclusions
  • References
  • E-book Accessibility Evaluations
  • Abstract
  • 1 Introduction
  • 2 Practice Innovation
  • 3 Findings
  • 4 Discussion
  • Acknowledgements
  • References
  • Computerized and Adaptable Tests to Measure Visuospatial Abilities in STEM Students
  • Abstract
  • 1 Introduction
  • 2 Virtual Card Rotations Test
  • 2.1 Novel Virtual Card Rotations Test with New Figures
  • 3 Corsi Tapping Test of Spatial Working Memory
  • 4 Visual Patterns Test of Visual Working Memory
  • 5 Dual Tasks of Memory and Processing
  • 5.1 Memory Tasks: Rotated Arrows and Matrix Positions
  • 5.2 Processing Tasks: Letter Rotations, Symmetry Patterns, and Visual Equations
  • 6 Spatial N-Back Task
  • 7 Rotated Patterns
  • 8 Colored Bars
  • 9 Two Logical Visuospatial Tests: Coordinative Complexity Tasks and Four Square Ordering
  • 10 Conclusion
  • Acknowledgments
  • References
  • Fading Scaffolds in STEM: Supporting Students' Learning on Explanations of Natural Phenomena
  • Abstract
  • 1 Introduction
  • 2 Understanding the Natural World by Ideas and Explanations
  • 2.1 Explaining for Understanding
  • 2.2 Learners' Explanations
  • 3 Scaffolding in STEM: Developing the Skill of Explaining
  • 3.1 What Scaffolds Are
  • 3.2 Scaffolding Explanations in STEM
  • 4 Discussion
  • Acknowledgements
  • References
  • Advance Use of Training Simulator in Maritime Education and Training: A Questionnaire Study
  • Abstract
  • 1 Introduction
  • 2 Methods
  • 2.1 Participants
  • 2.2 Experimental Design and Setup
  • 2.3 Objective Performance Indicator
  • 2.4 Development of Questionnaires
  • 3 Results
  • 4 Discussions
  • 5 Conclusion
  • Acknowledgements
  • References
  • The Effect of Teacher Questions on Elementary School Students' Written Responses on an Online STEM Platform
  • Abstract
  • 1 Introduction
  • 2 Methods
  • 3 Results
  • 4 Conclusions
  • Acknowledgments
  • References
  • Impact of the Dunning Kruger Effect on Psychology Students at the University of Cuenca
  • Abstract
  • 1 Introduction
  • 2 State of the Art
  • 3 Materials and Methodology
  • 3.1 Participants
  • 3.2 Materials
  • 4 Results
  • 5 Discussion
  • References
  • Assessment of the Students' Expectations and Perception Regarding the Development of the Competences in Industrial Engineering Course
  • Abstract
  • 1 Introduction
  • 2 Systematic Review of Literature
  • 3 Research Method and Study Object
  • 4 Assessment Process
  • 5 Results and Analysis
  • 6 Final Considerations
  • Appendix: Applied Assessment Model
  • References
  • The Role of the Lifelong Learning in Logistics 4.0
  • Abstract
  • 1 Introduction
  • 2 Education in a Contemporary Society
  • 3 Research Methodology
  • 4 Logistics Core Competences Analysis
  • 4.1 ICT Competency
  • 4.2 Critical Thinking Competency
  • 4.3 Innovative Thinking Competency
  • 4.4 Self-learning Competency
  • 5 Conclusions
  • References
  • Innovating in the Classroom
  • Abstract
  • 1 Introduction
  • 2 Justification
  • 3 Objective
  • 4 Methodology
  • 5 Conclusions
  • References
  • Supporting the Construction of Explanations of Natural Phenomena in Primary School Pupils
  • Abstract
  • 1 Introduction
  • 1.1 Scientific Explanations in Science Education
  • 1.2 Scaffolding the Skill of Explaining
  • 1.3 The Present Study
  • 2 Method
  • 2.1 Research Design and Sampling
  • 2.2 Scaffolding Design (Instruments)
  • 2.3 Assessment Criteria
  • 3 Preliminary Results
  • 4 Discussion
  • Acknowledgments
  • HEI Quality Culture in Poland - Multi-paradigm View
  • Abstract
  • 1 Introduction
  • 2 Multitude of Quality Cultures of Higher Education Institutions
  • 3 Multi-paradigmatic Research into Quality Culture
  • 4 Discussion
  • 5 Conclusions
  • References
  • Author Index

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