Exploring Imaginary Worlds

Essays on Media, Structure, and Subcreation
 
 
Routledge (Verlag)
  • 1. Auflage
  • |
  • erscheint ca. am 10. September 2020
 
  • Buch
  • |
  • Hardcover
  • |
  • 264 Seiten
978-0-367-19730-8 (ISBN)
 
From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.

Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple mediums simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover's Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy.

A follow-up to Mark J. P. Wolf's field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.
  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
  • 3
  • |
  • 3 s/w Photographien bzw. Rasterbilder
  • |
  • 3 halftones
  • Höhe: 229 mm
  • |
  • Breite: 152 mm
978-0-367-19730-8 (9780367197308)
weitere Ausgaben werden ermittelt
Mark J. P. Wolf is Professor in the Communication Department at Concordia University, Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D'ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers' Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2018), and The Routledge Companion to Media Technology and Obsolescence (2018) which won the SCMS 2020 award for best edited collection.
Foreword
Scott Adams


About the Contributors


Acknowledgments


Introduction
Mark J. P. Wolf


WORLDS OF WORDS

Niels Klim's Underground Travels by Ludvig Holberg
Lars Konzack

'A Little Bit of England Which I Have Myself Created': Creating Barsetshire Across Genres, Time, and Authors
Helen Conrad O'Briain

Mythopoetic Suspense and Misterium: Learning World-Building from Dostoevsky
Lily Alexander

Creating the Vorkosigan Universe
Edward James


AUDIOVISUAL WORLDS

Our World: World-Building in Thornton Wilder's Our Town
Mark J. P. Wolf

"Suckled On Shadows": States of Decay in Mervyn Peake's Gormenghast Novels
Edward O'Hare

The Gothic World-Building of Dark Shadows
Andrew Higgins

Daventry and the Worlds of King's Quest
Christopher Hanson


TRANSMEDIA WORLDS

The Softer Side of Dune: The Impact of Social Sciences on World-Building
Kara Kennedy

Earth, Air, Fire, and Water: Balance and Interconnectivity in the Fractured Worlds of Margaret Weis and Tracy Hickman's The Death Gate Cycle
Jennifer Harwood-Smith

Welcome to the "Second-stage" Lynchverse - Twin Peaks: The Return and the Impossibility of Return Vs. Getting a Return
Matt Hills

The Fault in Our Star Trek: Continuity Snarls, Parallel Universes, and the Perils of Prequelization
William Proctor


Appendix: On Measuring and Comparing Imaginary Worlds
Mark J. P. Wolf

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