Thiagi's Interactive Lectures

Power Up Your Training with Interactive Games and Exercises
 
 
ATD Press
  • erschienen am 1. Januar 1999
 
  • Buch
  • |
  • Softcover
  • |
  • 135 Seiten
978-1-56286-405-7 (ISBN)
 
World-famous lecturer, Thiagi, master of fun and games in training, has created a valuable resource for using lectures in the workplace setting for training and learning. He offers readers seven well-tested interactive lecture methods capable of turning almost any stand-up lecture into true two-way communication by incorporating highly stimulating game elements and exercises. Readers are encouraged to photocopy or modify these useful tools to meet the specific needs of most audiences and lecture topics.
 
World-famous lecturer, Thiagi, master of fun and games in training, has created a valuable resource for using lectures in the workplace setting for training and learning. He offers readers seven well-tested interactive lecture methods capable of turning almost any stand-up lecture into true two-way communication by incorporating highly stimulating game elements and exercises. Readers are encouraged to photocopy or modify these useful tools to meet the specific needs of most audiences and lecture topics.
  • Englisch
  • Alexandria
  • |
  • USA
American Society for Training & Development
  • Für Beruf und Forschung
illustrations
978-1-56286-405-7 (9781562864057)
1-56286-405-x (156286405x)

CHAPTER 1: What's Wrong and What's Right About Lectures?; CHAPTER 2: Active Review and Summary; CHAPTER 3: Interspersed Tasks; CHAPTER 4: Integrated Quizzes; CHAPTER 5: Assessment-Based Learning; CHAPTER 6: Participant Control; CHAPTER 7: Teamwork; CHAPTER 8: Debriefing.

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