Stop Motion: Craft Skills for Model Animation

 
 
Routledge (Verlag)
  • 3. Auflage
  • |
  • erschienen am 15. Februar 2017
 
  • Buch
  • |
  • Softcover
  • |
  • 248 Seiten
978-1-138-77931-0 (ISBN)
 
Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about finding that first elusive job in a modern studio.
3rd edition. Revised
  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
  • |
  • 248
  • Neue Ausgabe
  • 200 Farbfotos bzw. farbige Rasterbilder
  • |
  • 192 colour illustrations
  • Höhe: 233 mm
  • |
  • Breite: 189 mm
  • |
  • Dicke: 15 mm
  • 528 gr
978-1-138-77931-0 (9781138779310)
weitere Ausgaben werden ermittelt
Since November 2014, Susannah has been CEO of the Curzon Cinema & Arts in Clevedon, North Somerset, a unique independent cinema, that has run continuously since 1912.
Previously, she was director of Animated Exeter, a lively annual animation festival. In 1996 she founded the Bristol Animation Course at the University of the West of England, supported by Aardman Animations. It was this course along with several years working on and off at Aardman in the camera department that resulted in her first Stop Motion book.
Susannah has also directed radio and television programmes for the BBC, having worked at BBC Bristol as an assistant editor and in the distant past, an assistant animator on the series, Animated Conversations, the BBC's precursor to Channel 4's LipSynch series.
Chapter 1Playing God
Chapter 2Getting Equipped
Chapter 3Getting Animated
Chapter 4Keep it Simple - Developing your Story
Chapter 5Coat-hangersdor Armatures - making your own model
Chapter 6Advanced Modelmaking
Chapter 7Four walls and a sky - Sets and props
Chapter 8Sound Advice - The voice track
Chapter 9The mechanics of movement
Chapter 10The performance
Chapter 11Under the lens
Chapter 12Post-prodcution
Chapter 13Getting the job - The business of animation

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