Augmented Reality

Principles and Practice
 
 
Addison Wesley (Verlag)
  • erschienen am 3. Juni 2016
 
  • Buch
  • |
  • Softcover
  • |
  • 528 Seiten
978-0-321-88357-5 (ISBN)
 
This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.
  • Englisch
  • New Jersey
  • |
  • USA
Pearson Education (US)
  • Für höhere Schule und Studium
  • |
  • Für Beruf und Forschung
  • Höhe: 228 mm
  • |
  • Breite: 177 mm
  • |
  • Dicke: 20 mm
  • 652 gr
978-0-321-88357-5 (9780321883575)
weitere Ausgaben werden ermittelt
Dieter Schmalstieg is full professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and co-author of over 200 peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers & graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna and member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund. In 2012, he received the IEEE Virtual Reality technical achievement award for seminal contributions to the field of Augmented Reality. Since 2008, he is also director of the Christian Doppler Laboratory for Handheld Augmented Reality. Tobias Hollerer is Professor of Computer Science at the University of California, Santa Barbara, where he leads the Four Eyes Laboratory, conducting research in the four I's of Imaging, Interaction, and Innovative Interfaces. Dr. Hollerer holds a Diplom in informatics from the Technical University of Berlin as well as an MS and PhD in computer science from Columbia University. He is a recipient of the US National Science Foundation's CAREER award, for his work on "Anywhere Augmentation", enabling mobile computer users to place annotations in 3D space wherever they go. He has been named an ACM Distinguished Scientist in 2013. Dr. Hollerer is author of over 150 peer-reviewed journal and conference publications in the areas of augmented and virtual reality, information visualization, 3D displays and interaction, mobile and wearable computing, and social computing. Several of these publications have been selected for Best Paper or Honorable Mention awards at such venues as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Virtual Reality (VR), ACM Virtual Reality Software and Technology, ACM User Interface Software and Technology, ACM MobileHCI, IEEE SocialCom, and IEEE CogSIMA. Dr. Hollerer is an associate editor of IEEE Transactions on Visualization and Computer Graphics, and among his many organizational roles for scientific conferences he served as program chair for IEEE VR 2015, ICAT 2013, IEEE ISMAR 2010 and 2009, as general chair of IEEE ISMAR 2006, and as member of the steering committee of IEEE ISMAR.
Chapter 1. Introduction Chapter 2. Displays Chapter 3. Tracking Chapter 4. Computer Vision for Augmented Reality Chapter 5. Calibration and Registration Chapter 6. Visualization Techniques Chapter 7. Interaction Techniques Chapter 8. Modeling and Annotation Chapter 9. Authoring Chapter 10. Navigation Chapter 11. Collaboration Chapter 12. Software Architecture Chapter 13. Programming with Vuforia Chapter 14. Conclusion and Outlook
"This is an essential book for anyone interested in Augmented Reality, by two of the leading pioneers. It provides an outstanding foundation to the fast growing field of AR, both for those already in the field as well as those who just want to understand the technology more deeply."

-Dr. Mark Billinghurst, Professor of Human Computer Interaction, University of South Australia, and creator of the ARToolKit


"At first, I thought this book provided a very solid foundation for any Augmented Reality newbie who needed to learn all aspects of AR, but then I realized I couldn't stop digging and learning...it goes deeper than many of the AR books I reviewed in the past decade!"


-Ori Inbar, Executive Director, Augmented World Expo (augmentedworldexpo.com); CEO and founder, AugmentedReality.org

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