Research Methods in Learning Design and Technology

 
 
Routledge (Verlag)
  • 1. Auflage
  • |
  • erscheint ca. am 1. Oktober 2020
 
  • Buch
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  • Hardcover
  • |
  • 244 Seiten
978-0-367-20326-9 (ISBN)
 
Research Methods in Learning, Design, and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology. Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, and phenomenological research, situating each approach within the broader context of how IDT research has developed and continues to develop over time. This comprehensive, up-to-date volume familiarizes graduate students and faculty researchers with the full spectrum of approaches available for investigating new and changing educational landscapes.
  • Englisch
  • London
  • |
  • Großbritannien
Taylor & Francis Ltd
  • Für höhere Schule und Studium
  • 31
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  • 13 s/w Tabellen, 9 s/w Photographien bzw. Rasterbilder, 22 s/w Zeichnungen, 31 s/w Abbildungen
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  • 31 b/w images, 13 tables, 9 halftones and 22 line drawings
  • Höhe: 229 mm
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  • Breite: 152 mm
978-0-367-20326-9 (9780367203269)
weitere Ausgaben werden ermittelt
Enilda Romero-Hall is Associate Professor of Education and Graduate Coordinator of the Instruction Design and Technology program at the University of Tampa, USA.
1.Research Methodologies in the Learning Design and Technology: A Historical Perspective of the Last 40 Years 2. Interpretive and Postmodern Phenomenological Research Approaches: Opportunities for New Lines of Inquiry in the Field of Learning, Design, and Technology 3. Mobile Eye-tracking for Research in Diverse Educational Settings 4. Treating Research Studies as our Primary Subject: Using Meta-Analysis and Meta-Synthesis to Conduct Systematic Reviews 5. Considerations for Using Social Media Data in Learning Design and Technology Research 6. Becoming Action Researchers: Crafting the Curriculum and Learning Experiences for Scholarly Practitioners in Educational Technology 7. Making Data Science Count In and For Education 8. Ethnographic Considerations Within Instructional Design Research Practices 9. Complex, Multiple, Interdependent Layers (C-MIL): A Conceptual Model For Usability Studies in 3-Dimensional Virtual Worlds 10. Learning User Experience Design (LUX): Adding the "L" to UX research using biometric sensors 11. Exploring the Evolution of Instructional Design and Technology Disciplinary Knowledge through Citation Context Analysis 12. Learning Environments Visual Mapping 13. Learning analytics: The Emerging Research Method for Enhancing Teaching and Learning 14. Futurama: Learning, Design and Technology Research Methods

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