Electronic Tools for Social Work Practice and Education

 
 
Haworth Press Inc
  • 1. Auflage
  • |
  • erschienen am 19. Dezember 1994
 
  • Buch
  • |
  • Hardcover
  • |
  • 418 Seiten
978-1-56024-658-9 (ISBN)
 
Specific applications of electronic technology--computer games, computer simulations, and interactive videodisc programs--have distinct contributions to make in furthering human service education and practice. With user-friendly software more available, human service professionals can readily use this technology in their work and teaching. Electronic Tools for Social Work Practice and Education brings human service professionals a basic understanding of the field and also of specific individual software programs. The book stimulates thinking about possible uses of electronic technology, inspires designers of electronic programs, and helps decisionmakers allocate funding for such programs more wisely.This is an ideal guide for human service professionals and educators interested in the impact of electronic technology on social work practice and education. Electronic technology resources are often used only for development and research purposes with little or no impact on teaching or service delivery. Electronic Tools for Social Work Practice and Education describes computer games and simulations for use in practice with youth, adults and the elderly, as well as interactive videodisc programs designed and developed by human service faculty for education. Readers will find ideas for new methods to meet the needs of clients more effectively. The book shows readers skeptical of this new field just what these programs can do, and in some case what they have done, to benefit clients and students.The book?s many informative chapters are of interest to: - human service professionals, practitioners, and scholars who have experimented with electronic devices for practice and education
- faculty, practitioners, and students in the human service professions who are computer literate but have used computers strictly for number and word processing
- human service professionals ready to engage in the continual process of discovering new methods to improve their work
- electronically oriented individuals outside the human services seeking another exciting application of computersThe book is divided into four sections. Electronic Technology for Human Service Practice explores computer applications for use in working with youth, adults, and the elderly. It informs readers about the kinds of electronic programs scholars and practitioners are designing and producing today. Section two, Electronic Technology for Education in Human Services, describes computer simulations and interactive videodisc programs for human service instruction. Next, Electronic Tools for Education and Training identifies and describes leading edge computer games, computer simulations, and interactive videodisc programs designed by practitioners and scholars as aids for human service education. The last section, Practical Issues, addresses a range of issues that faces designers and users of electronic tools in human services.
  • Englisch
  • Binghamton
  • |
  • USA
Taylor & Francis Inc
  • Für höhere Schule und Studium
  • 862 gr
978-1-56024-658-9 (9781560246589)
1560246588 (1560246588)
ContentsPreface - Acknowledgments
- SECTION I
- Introduction
- Computerized Games in the Human Services--An Introduction
- Computer Games in the Human Services--A Review
- Interactive Video for Reflection: Learning Theory and a New Use of the Medium
- SECTION II
- Introduction: Electronic Technology in Human Service Practice
- A. Work With Youth--Purpose Designed
- Electronic Technology and Rehabilitation: A Computerized Simulation Game for Youthful Offenders
- Proposal for Development of a Computerized Version of the Talking, Feeling, and Doing Game
- The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress
- SMACK: A Computer Driven Game for At-Risk Teens
- OPTEXT Adventure System--Software Development in Practice--A Case History
- Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities
- B. Work With Youth--Commercial Programs
- A Computer-Assisted Therapeutic Game for Adolescents: Initial Development and Comments
- Experiences Using a PC in Play Therapy With Children
- Therapeutic Applications of Commercially Available Computer Software
- HEALTH WORKS: Interactive AIDS Education Videogames
- C. Work With Adults
- "How to Get Out and Stay Out: The Story of Cathy": An Interactive Videodisc Simulation for Psychiatric Wellness Education
- LIFE CHOICES--The Program and Its Users
- Ben?s Grille
- D. Work With the Elderly
- Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill
- Evaluation of Computer Games? Impact Upon Cognitively Impaired Frail Elderly
- Computer Games for the Frail Elderly
- SECTION III
- Introduction: Electronic Tools for Education and Training
- Poverty Policy Software and a Violent Crime Database as Training Tools
- Convict: A Computer Simulation of the Criminal Justice System
- Problem Solving in Case Management (PIC) A Computer Assisted Instruction Simulation
- Counseling Simulations: An Interactive Videodisc Approach
- Interactive Video Disc Programs in Social Work Education: "Crisis Counseling" and "Organizational Assessment"
- Advancing Competent Social Work Practice: A Computer-Based Approach to Child Protective Service Training
- The Development of Goal-Focused Interactive Videodiscs to Enhance Student Learning in Interpersonal Practice Methods Classes
- SECTION IV
- Introduction: Practical Issues
- Computer Games: Public Domain Software for Human Service Programs
- Practical Issues for Newcomers to Computer-Based Education
- SECTION V
- Future of Electronic Technology in Human Service Practice and Education
- Bibliography for Human Service Practice and Education
- Index
- Reference Notes Included

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