Java is the world's most popular programming language, but it's known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away.
You'll start by familiarizing yourself with JShell, Java's interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you'll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps.
As you build these apps, you'll learn how to:
-Perform calculations, manipulate text strings, and generate random colors
-Use conditions, loops, and methods to make your programs responsive and concise
-Create functions to reuse code and save time
-Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders
-Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes
If you've been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
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Bryson Payne is a professor of computer science at the University of North Georgia, where he has taught for more than 17 years. He previously taught middle-school math and programming and continues to work extensively with K-12 schools to promote technology education. He is the author of Teach Your Kids to Code, also from No Starch Press.
Chapter 1: Getting to Know Java with JShell
Chapter 2: Build a Hi-Lo Guessing Game App!
Chapter 3: Creating a GUI for Our Guessing Game
Chapter 4: Creating Your First Android App
Chapter 5: Deciphering Secret Messages
Chapter 6: Creating Advanced GUIs and Sharing Your App
Chapter 7: Make a Secret Messages App to Share with Friends!
Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse!
Chapter 9: Adding Animation and Collision Detection with Timers
Chapter 10: Making BubbleDraw a Multi-Touch Android App
Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android
Appendix B: Debugging
Dewey Decimal Classfication (DDC)